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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Prehistoric Creatures

Author Topic: Prehistoric Creatures (9 messages, Page 1 of 1)
Moderators: Dennis

Rexhunter99
Joined: Jan 27, 2007

- C++ Programmer


Posted: Jan 9, 2010 07:02 AM    Msg. 1 of 9       
Well, I've had some fun with the Halo PC engine, it's quite flexible if you know what you're doing. I've had more fun with Halo's engine than almost any other engine in fact.

Anyways, I've been thinking about it for quite a while and then after playing through the campaign of Halo again, I finally decided I should ask the pros.
Would it be possible to make dinosaur bipeds/quadrapeds work in Halo? Dinosaurs that bite, swipe their tails, leap at you, chase you, etc.
The Flood AI has pretty much convinced me that it would be possible to make a Raptor or something work in Halo's engine... but I'm not sure quite how I'd go about making dinosaur enemies =/ or how to even set up their actors to make them act like dinosaurs.
But this idea branches out much further than just dinosaurs. We could have all kinds of creatures in Halo =/ just no one has thought of it or has bothered to do it, or they did bother but never mentioned it out of fear of being ridiculed.

I wasn't actually going to bother even bringing this idea up until I found myself rigging a Tyrannosaurus Rex mesh I extracted from a game made just over 10 years ago (yes it's old)
The mesh is around 450 triangles and has like 20 textures which would need to be combined to reduce the mess of texture files but otherwise is pretty good.
Here's a render of it right after rigging, all I did was adjust the lower jaw and right knee bones (the thigh bones have no vertices attached to them because it would distort the torso too much *wrinkles his nose*)



Actually, the textures even have heightmaps (bumpmaps) that are easily turned into multimaps for Halo's shaders

But enough of that, I'll let you guys (or gals if there are any here) check the topic out and make posts at your leisure.
Edited by Rexhunter99 on Jan 9, 2010 at 07:03 AM
Edited by Rexhunter99 on Jan 9, 2010 at 07:06 AM
Edited by Rexhunter99 on Jan 9, 2010 at 07:07 AM


sargejohnson
Joined: Apr 20, 2009

Shall we play a game?


Posted: Jan 9, 2010 08:51 AM    Msg. 2 of 9       
although i don't know a crap about modelling, i still find that concept of yours rather.......interesting and "fresh"
i mean, imagine shooting at dinos and other creatures instead of the regular flood and covies, that would be a great change of gameplay.

however, speaking about "no one bothering to do it", i do remember that someone did make "other kinds" of tags, like this one?
http://hce.halomaps.org/index.cfm?fid=3856


Polamee
Joined: Feb 25, 2008

MP2SPMT's founder


Posted: Jan 9, 2010 08:57 AM    Msg. 3 of 9       
Finally, Halo's cut-out ambient wildlife shall be recreated. You might run into some trouble with anims though, its not going to be easy.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jan 9, 2010 10:58 AM    Msg. 4 of 9       
Animations shouldn't be too much of a problem. It also shouldn't be too hard to make the creatures just mill around, and only strike if you get too close. Just a few modifications to my civilian AI...


Rexhunter99
Joined: Jan 27, 2007

- C++ Programmer


Posted: Jan 9, 2010 08:31 PM    Msg. 5 of 9       
I wasn't really aiming to put in any cut ambient life =/ just wanted to know if there'd be any interest in seeing it done and if it were possible as well as if any experienced members would be interested in helping getting ti to work.


Dennis

Joined: Jan 27, 2005

"We are made of starstuff.” ― Carl Sagan


Posted: Jan 9, 2010 08:38 PM    Msg. 6 of 9       
There have been some Dinosaur animated scenery opbects created and placed in game. See:
Area 53
http://hce.halomaps.org/index.cfm?fid=939

Mass beta
http://hce.halomaps.org/index.cfm?fid=1133


Rexhunter99
Joined: Jan 27, 2007

- C++ Programmer


Posted: Jan 9, 2010 10:57 PM    Msg. 7 of 9       
Ahh thanks Dennis I'm actually hoping to have an AI unit at some stage... I hope I can get an animation going...
I actually don't know where to begin to be completely honest.


Rexhunter99
Joined: Jan 27, 2007

- C++ Programmer


Posted: Jan 10, 2010 01:41 AM    Msg. 8 of 9       
Thanks for that, it helps simplify what needs doing.
Now I need to work out what damned MAXscript to use and what tool functions... the names of the tool functions are pretty easy to pick out most of the time... but I don't want to bust up my installation of HEK again.


killer kiwi
Joined: Feb 10, 2007

live and let die


Posted: Jan 10, 2010 03:12 AM    Msg. 9 of 9       
I would be willing to help you out on this as it sounds to be a new way for halo to go.

BACK IN TIME lol.

I can do modling some anamations most of the stuff given a bit of time.

Add killerkiwi011 to xfire or email moyda011@gmail.com

 

 
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