Well, I've had some fun with the Halo PC engine, it's quite flexible if you know what you're doing. I've had more fun with Halo's engine than almost any other engine in fact.
Anyways, I've been thinking about it for quite a while and then after playing through the campaign of Halo again, I finally decided I should ask the pros.
Would it be possible to make dinosaur bipeds/quadrapeds work in Halo? Dinosaurs that bite, swipe their tails, leap at you, chase you, etc.
The Flood AI has pretty much convinced me that it would be possible to make a Raptor or something work in Halo's engine... but I'm not sure quite how I'd go about making dinosaur enemies =/ or how to even set up their actors to make them act like dinosaurs.
But this idea branches out much further than just dinosaurs. We could have all kinds of creatures in Halo =/ just no one has thought of it or has bothered to do it, or they did bother but never mentioned it out of fear of being ridiculed.
I wasn't actually going to bother even bringing this idea up until I found myself rigging a Tyrannosaurus Rex mesh I extracted from a game made just over 10 years ago (yes it's old)
The mesh is around 450 triangles and has like 20 textures which would need to be combined to reduce the mess of texture files but otherwise is pretty good.
Here's a render of it right after rigging, all I did was adjust the lower jaw and right knee bones (the thigh bones have no vertices attached to them because it would distort the torso too much *wrinkles his nose*)

Actually, the textures even have heightmaps (bumpmaps) that are easily turned into multimaps for Halo's shaders

But enough of that, I'll let you guys (or gals if there are any here) check the topic out and make posts at your leisure.
Edited by Rexhunter99 on Jan 9, 2010 at 07:03 AMEdited by Rexhunter99 on Jan 9, 2010 at 07:06 AMEdited by Rexhunter99 on Jan 9, 2010 at 07:07 AM