| Page 2 of 2 |
Go to page:
· 1
· [2]
· Prev
|

Polamee
Joined: Feb 25, 2008
MP2SPMT's founder
|
Posted: Jan 1, 2010 12:42 AM
Msg. 36 of 50
Why is it that in the past 3 threads about protection, the same argument on the ethics of ripping tags has popped up, in a new form each time?
Honestly, I support the rippers. Sure, the tags are people's hard work, and they've put lots of effort into it, but its just a damn game! Yes, I'm using this argument. Unless you plan to become a professional game designer and you take everything in HCE seriously, your 'hard work' should not be of great importance to you. If it is, then seriously, 'get a life'.
Besides, what loss do you suffer from people ripping tags from your map? Perhaps the tags get used in one or two of their own maps, or perhaps even released publicly. And some noobs might use the tags in some random Blood Gulch mod that will never be recognised as most experienced mappers know that he ripped the tags.
xsonder argues that ripping, and using the ripped tags in maps, is just a big banner to say "hey! I'm a lazy a*****, and I don't bother to create my own tags!" Some people, such as myself, lack sufficient resources and time to create these tags, so instead I use ripped tags from protected maps to fulfill the primary purpose of mapmaking: to entertain. Which brings me to my next point.
The main point of mapmaking is to enntertain. Its not a competition on who can create the most complex maps, but the most fun to fight in. Thus I use ripped tags to create a better experience for players.
In short, have fun making maps; you won't lose anything from getting your tags ripped, nor will you be penalised for ripping in any way more serious than flame by forum members.
|
|
|

Vipervire79
Joined: Nov 25, 2009
Mmmmm!! Braaaaains!
|
Posted: Jan 1, 2010 02:07 PM
Msg. 37 of 50
*Steps into the anti-rippers territory* I agree with Xel. It would probably be easier to ask the creator for the tags anyway instead of ripping them and as long as the ripper or user of the ripped tags gives credit to the creator or at least doesn't get credit for it. I see no more sense in arguing further. *Steps back on to neutral turf*
|
|
|

Dark Neon
Joined: Jun 8, 2009
|
Posted: Jan 1, 2010 03:08 PM
Msg. 38 of 50
This community fails. And honestly, rip if you want to no one is gonna stop you doing it. And if you wanna rip. Figure out how to do it yourself, I've never told anyone how I do it. Edited by Dark Neon on Jan 1, 2010 at 03:09 PM
|
|
|

Gamma927
Joined: Jun 12, 2008
Steam: gamma927
|
Posted: Jan 1, 2010 03:16 PM
Msg. 39 of 50
^This. Community's continuously gotten worse and worse. Now, it's a place where people show no respect for others, not only by ripping, but by using all means possible to get what they want.
|
|
|

CorruptedHalo
Joined: May 18, 2009
|
Posted: Jan 1, 2010 07:10 PM
Msg. 40 of 50
That's what makes me the most sick. Most people who have ripped tags didn't even rip them themselves, they just got it from someone else. While I am pro-open source, and while I do a bit of ripping myself, I have never released a map with protected tags, because while I do want the tags, I will respect the author's wishes as far as not releasing their tags publicly.
|
|
|

Polamee
Joined: Feb 25, 2008
MP2SPMT's founder
|
Posted: Jan 2, 2010 12:42 AM
Msg. 41 of 50
Quote: --- Original message by: Gamma927 ^This. Community's continuously gotten worse and worse. Now, it's a place where people show no respect for others, not only by ripping, but by using all means possible to get what they want. And what's wrong in that? Ultimately, if they persist in trying to get ripped tags, they'll eventually get the tags, whether they've ripped them or obtained them via other means. And they'll make a map with the tags in it. If the map will be good, its good because of the gameplay and not what tags they used. Tags only serve to enchance the entertainment value of a map; they are not its base. In short, go ahead and rip in any way you see fit if it will enchance the feeling of your map.
|
|
|

Gamma927
Joined: Jun 12, 2008
Steam: gamma927
|
Posted: Jan 2, 2010 12:54 AM
Msg. 42 of 50
I've never said tags were all that they wanted.
|
|
|

Polamee
Joined: Feb 25, 2008
MP2SPMT's founder
|
Posted: Jan 2, 2010 01:02 AM
Msg. 43 of 50
Quote: --- Original message by: Gamma927 I've never said tags were all that they wanted. You implied that by referring to Dark Neon's post.
|
|
|

Nexus Halo
Joined: Feb 24, 2007
Halo's Dark Knight http://www.nexushalo.kk5.org/
|
Posted: Jan 2, 2010 01:15 AM
Msg. 44 of 50
Sigh, why must we always have this conversation? It's a no brainer, Rippers are idiots and Creators are skilled. That may sound immature but it's true, people who rip either aren't smart enough to learn themselves or too damn lazy to learn. We're lucky we have people who still make content because if we didn't we would just have rippers ripping each others maps that we're ripped before.
|
|
|

Dark
Joined: Nov 10, 2008
|
Posted: Jan 2, 2010 01:19 AM
Msg. 45 of 50
Quote: --- Original message by: Nexus Halo Sigh, why must we always have this conversation? It's a no brainer, Rippers are idiots and Creators are skilled. That may sound immature but it's true, people who rip either aren't smart enough to learn themselves or too damn lazy to learn. We're lucky we have people who still make content because if we didn't we would just have rippers ripping each others maps that we're ripped before. what if the person rips that tags rips certain parts of the tags that he doesn't know how to to make so he can customize them using the skills he knows how to do for example ripping animations model so you can reskin it.
|
|
|

Nexus Halo
Joined: Feb 24, 2007
Halo's Dark Knight http://www.nexushalo.kk5.org/
|
Posted: Jan 2, 2010 01:22 AM
Msg. 46 of 50
It's not as if when people make tutorials they leave out stuff like that. If someone wants to look at the tags I know the author would rather send them the single tag instead of having the person rip all of their work.
|
|
|

Polamee
Joined: Feb 25, 2008
MP2SPMT's founder
|
Posted: Jan 2, 2010 01:26 AM
Msg. 47 of 50
Quote: --- Original message by: Nexus Halo Sigh, why must we always have this conversation? It's a no brainer, Rippers are idiots and Creators are skilled. That may sound immature but it's true, people who rip either aren't smart enough to learn themselves or too damn lazy to learn. We're lucky we have people who still make content because if we didn't we would just have rippers ripping each others maps that we're ripped before. Like Dark said, we might only be ripping a specific part of the tag, but its got nothing to do with your laziness - the fact that you're spending enough time on CE so you can actually make, not rip a tag that's worth ripping (about maybe a couple of hours) shows that you've just wasted time that could well be spent helping real life matters. Also, ripping is the only method I have (besides asking people to make tags for me) for me to get good weapons and vehicles for my maps. I lack the resources and more importantly, time to do this for myself, so I rip.
|
|
|

Nexus Halo
Joined: Feb 24, 2007
Halo's Dark Knight http://www.nexushalo.kk5.org/
|
Posted: Jan 2, 2010 05:49 AM
Msg. 48 of 50
Quote: --- Original message by: Nexus Halo It's not as if when people make tutorials they leave out stuff like that. If someone wants to look at the tags I know the author would rather send them the single tag instead of having the person rip all of their work. Lack the resources? When I started I had Gimp and Gmax. Both free and I have to ask, what do you mean by "Ripping". I have no problem ripping from a non-protected map and giving proper credit. It's the people who rip the protected tags that I'm aiming my argument towards.
|
|
|

Dennis

Joined: Jan 27, 2005
"We are made of starstuff.” ― Carl Sagan
|
Posted: Jan 2, 2010 01:26 PM
Msg. 49 of 50
Quote: --- Original message by: Polamee Why is it that in the past 3 threads about protection, the same argument on the ethics of ripping tags has popped up, in a new form each time?
Because people ignore the facts and attempt to unsuccessfully impose their ideas on the situation. The facts are simple. You cannot copyright anything made from or for the Halo game therefore you cannot legally own it you can only possess it. Since you cannot legally own it once you place it in to the public you cannot determine how or if people will use the work because you have no legal right to it. These are the facts of the situation and irrespective of any possible moral condition you try to impose they do not change and also infer the actual moral standing. If you have strong objections to people “ripping” your stuff then don’t make it or place it into the public. Your only other option is to change the copyright laws to give you rights to content derived from already copyrighted material.
|
|
|

xsnoder
Joined: May 29, 2009
~xofect~flem~
|
Posted: Jan 2, 2010 02:59 PM
Msg. 50 of 50
Quote: --- Original message by: Polamee Why is it that in the past 3 threads about protection, the same argument on the ethics of ripping tags has popped up, in a new form each time?
Honestly, I support the rippers. Sure, the tags are people's hard work, and they've put lots of effort into it, but its just a damn game! Yes, I'm using this argument. Unless you plan to become a professional game designer and you take everything in HCE seriously, your 'hard work' should not be of great importance to you. If it is, then seriously, 'get a life'.
Besides, what loss do you suffer from people ripping tags from your map? Perhaps the tags get used in one or two of their own maps, or perhaps even released publicly. And some noobs might use the tags in some random Blood Gulch mod that will never be recognised as most experienced mappers know that he ripped the tags.
xsonder argues that ripping, and using the ripped tags in maps, is just a big banner to say "hey! I'm a lazy a*****, and I don't bother to create my own tags!" Some people, such as myself, lack sufficient resources and time to create these tags, so instead I use ripped tags from protected maps to fulfill the primary purpose of mapmaking: to entertain. Which brings me to my next point.
The main point of mapmaking is to enntertain. Its not a competition on who can create the most complex maps, but the most fun to fight in. Thus I use ripped tags to create a better experience for players.
note- this is what I said. "The work we put into our art is time consuming and personal. The term Ripping means "rip off" another persons hard work. If you have an open map, knock yourselves out but when you hack encrypted,, that just shows some assh*%le went out of his way and put more effort into being a thiief then trying to be a creator"
This is not an argument. If lazy is the response than read my responses agian. Takes effort and time to learn ripping. If half that energy was devoted to the actual work, People would'ent have to rip, they would already have what they need. I also talked about courtesy, and ,I also said this is microsofts and bungies stuff. The artist should lock his maps if he feels. This is why that option is there. We all love making maps and sharing or Ideas and once it's out there ,hey, it's to the people. I skip locked tags simpley because I know how long and how much thought go behind the work, I did not use to think that way until I really started trying to build my own thing. NOT EASY. Last thought and I'm done in this one. Some of use don't sit behind the screen all day, some are in school learning animation and computer science, like my son, as well as alot of others here, some of use are diabled (med retire) and don't have much elese, cuase leaving this home would be death for me so, raising my boys and game mapping, animation are my life now. Point is, if you don't know someone don't assume. Peace bro and lets all get along. Rip all you like we'll keep making more. Edited by xsnoder on Jan 2, 2010 at 03:00 PM
|
|
|
| Page 2 of 2 |
Go to page:
· 1
· [2]
· Prev
|
|
 |
|