
eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Dec 28, 2009 01:54 AM
Msg. 1 of 4
What does this mean. I have never got this before.
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chrisk123999
Joined: Aug 10, 2008
=CE= Chris [Captain] [=]
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Posted: Dec 28, 2009 07:31 PM
Msg. 2 of 4
One or more of the shaders your using is a dynamic mirror. That happens when you have 2 mirrors that reflect each other. Put a portal between them or uncheck that flag for the shader.
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Dec 31, 2009 01:11 AM
Msg. 3 of 4
Quote: --- Original message by: chrisk123999 One or more of the shaders your using is a dynamic mirror. That happens when you have 2 mirrors that reflect each other. Put a portal between them or uncheck that flag for the shader. K I'll give it a try. It's because it is feeding off of an already existing shader is why. I just need to completely make shaders for this map before I try compiling I think. I am trying to go the lazy mans way right now. LOL! I need to recompile anyway I forgot a few things I wanted to add in.
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chrisk123999
Joined: Aug 10, 2008
=CE= Chris [Captain] [=]
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Posted: Dec 31, 2009 09:58 AM
Msg. 4 of 4
Nothing wrong with using stock shaders, just choose a glass shader that doesn't reflect.
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