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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Couldn't allocate final cluster mirror

Author Topic: Couldn't allocate final cluster mirror (4 messages, Page 1 of 1)
Moderators: Dennis

eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Dec 28, 2009 01:54 AM    Msg. 1 of 4       
What does this mean. I have never got this before.


chrisk123999
Joined: Aug 10, 2008

=CE= Chris [Captain] [=]


Posted: Dec 28, 2009 07:31 PM    Msg. 2 of 4       
One or more of the shaders your using is a dynamic mirror. That happens when you have 2 mirrors that reflect each other. Put a portal between them or uncheck that flag for the shader.


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Dec 31, 2009 01:11 AM    Msg. 3 of 4       
Quote: --- Original message by: chrisk123999
One or more of the shaders your using is a dynamic mirror. That happens when you have 2 mirrors that reflect each other. Put a portal between them or uncheck that flag for the shader.


K I'll give it a try. It's because it is feeding off of an already existing shader is why. I just need to completely make shaders for this map before I try compiling I think. I am trying to go the lazy mans way right now. LOL! I need to recompile anyway I forgot a few things I wanted to add in.


chrisk123999
Joined: Aug 10, 2008

=CE= Chris [Captain] [=]


Posted: Dec 31, 2009 09:58 AM    Msg. 4 of 4       
Nothing wrong with using stock shaders, just choose a glass shader that doesn't reflect.

 

 
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