
Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Dec 12, 2009 01:48 AM
Msg. 36 of 108
If that's too much information, I just can't wait for you to get Halo 3. Marines get infected in real time.
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Polamee
Joined: Feb 25, 2008
MP2SPMT's founder
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Posted: Dec 12, 2009 06:37 AM
Msg. 37 of 108
Quote: --- Original message by: sierra117 Polamee; just curious, do you actually have a full working script for the detection of the Elite Ultra & Elite Zealots to dispose their primary weapon (plasma rifle) and bringing out a secondary weapon (energy sword) for combat? Yes I do. But it dosen't work that way.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Dec 12, 2009 08:53 AM
Msg. 38 of 108
Quote: --- Original message by: PolameeQuote: --- Original message by: sierra117 Polamee; just curious, do you actually have a full working script for the detection of the Elite Ultra & Elite Zealots to dispose their primary weapon (plasma rifle) and bringing out a secondary weapon (energy sword) for combat? Yes I do. But it dosen't work that way. Mind sharing it? Sounds interesting.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Dec 12, 2009 12:10 PM
Msg. 39 of 108
Pseudocode Sleep until the elite's shields are down Create new elite with sword Attach the two elites Detach Erase the guy without the sword Play "rawr" sound
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MasterRyan
Joined: Jul 25, 2008
Leader of Ryan C. Designs!
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Posted: Dec 12, 2009 12:15 PM
Msg. 40 of 108
Quote: --- Original message by: Gamma927 If that's too much information, I just can't wait for you to get Halo 3. Marines get infected in real time. "shivers"
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Dec 12, 2009 01:10 PM
Msg. 41 of 108
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MasterRyan
Joined: Jul 25, 2008
Leader of Ryan C. Designs!
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Posted: Dec 12, 2009 01:15 PM
Msg. 42 of 108
is that kinda how you did the dual wielding as well gamma?
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Dec 12, 2009 01:31 PM
Msg. 43 of 108
No...
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Dec 12, 2009 01:40 PM
Msg. 44 of 108
Because everything we do must be perfect. If you really looked closer, you could see that the chest pouches disappeared off the new marine, because I forgot to restrict permutations. It's obviously not perfect, and I never stated it was perfect. But it works, which is what's most important. There's only so much we can do on this engine.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Dec 12, 2009 02:57 PM
Msg. 45 of 108
Nasty? I didn't intend it to be nasty. I was expecting you to tell me that it was terrible, which you do on a daily basis, I might add. I just responded with an explanation as to why it was like this.
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Polamee
Joined: Feb 25, 2008
MP2SPMT's founder
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Posted: Dec 13, 2009 09:07 AM
Msg. 46 of 108
Back ontopic: With some help from Elefant, the map will now include a prophet hologram and elites dual wielding swords.
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Ninjadude
Joined: Jun 22, 2008
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Posted: Dec 13, 2009 01:29 PM
Msg. 47 of 108
Should have checked into this thread earlier. Its nice. I would have said you are aiming to high, but you have some of the best of the comunity behind you (buy hey, CMT). I hope this map ACTUALLY gets realized (hmm gamma) Edited by Ninjadude on Dec 13, 2009 at 01:44 PM
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Dec 13, 2009 01:34 PM
Msg. 48 of 108
I have no idea what you're trying to hint at here. He's obviously realized his map, as he's planned it out very thoroughly. I've also realized many of my own maps, so I have no idea what you're talking about.
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Ninjadude
Joined: Jun 22, 2008
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Posted: Dec 13, 2009 01:44 PM
Msg. 49 of 108
hmmm
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Shade117 pro
Joined: Jul 2, 2009
Yeah bro (xfire: blue117pro) I can make cubemaps
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Posted: Dec 13, 2009 04:01 PM
Msg. 50 of 108
Sooo, polamee, Did you notice that mp2spmt members are halping you out? btw i made a cutscene 200 frames atm, im gunna try n get to about 250-400 frames in the final product. The biped in the cutscene is using the h3 beta spartans bone rig which i hope we are using for our biped.
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Polamee
Joined: Feb 25, 2008
MP2SPMT's founder
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Posted: Dec 13, 2009 07:54 PM
Msg. 51 of 108
@NinjaDude: I am not aiming too high. It is within my ability to script the stuff mentioned in the first post, plus L28 is already working on the pause menu. I have all the tags I need but the energy sword.
@Shade: Great. So you're helping me animate bipeds, not just dropships? And the only MP2SP members helping me are you and Elefant.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Dec 13, 2009 08:32 PM
Msg. 52 of 108
Fine, I see how it is *cough* scripting help + HUD *cough*
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Polamee
Joined: Feb 25, 2008
MP2SPMT's founder
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Posted: Dec 13, 2009 08:36 PM
Msg. 53 of 108
Quote: --- Original message by: Gamma927 Fine, I see how it is *cough* scripting help + HUD *cough* While I was typing that, you hadn't offered me the HUD. Plus, the scripting help you offered was a little irrelevant as my question was phrased a bit awkwardly.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Dec 13, 2009 09:24 PM
Msg. 54 of 108
My answer wasn't though :smug:
Nah, it's k. I'm just joking about the credit.
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POQBrute
Joined: Jul 3, 2009
Bruteslayer
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Posted: Dec 16, 2009 08:28 PM
Msg. 55 of 108
Dood elefant is a beats with animations and other things.. One question i do have though.. Since there is a new dev mode is this map going to be those types of maps that, whenever u put in like "deathless_player" or something it screamss nooo and kills you? or is it goin to not have that so people can find some way of extra fun with it?
BTW: Still a great map Idea Polamee
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Polamee
Joined: Feb 25, 2008
MP2SPMT's founder
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Posted: Dec 16, 2009 11:05 PM
Msg. 56 of 108
I'm not sure...if I add it in I'll probably simply disable the cheat whenever its used; I will disable devcam, however, since I'm adding in skulls that can be found in weird places. Skulls might include:
Blind (disables HUD and crosshair) Overpowered (Adds more enemies to each battle and reduces allies, Legendary only) Thunderstorm (AI rank increased by 1, pending removal) Windfall (gives infinite resources, Legendary only) Infuriation (AI will berserk upon seeing you, Legendary only) Mass Suicide (All Grunts are now suicide Grunts, Legendary only) Assassins (Greater amount of stealth elites, Legendary only)
Not all skulls will make it into the game, especially thunderstorm, since it requires a huge amount of work.
I'm thinking of scrapping my work on Snowtorn cove and changing the BSP to a30 Halo's, what do you think?
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Dec 16, 2009 11:09 PM
Msg. 57 of 108
The fact that you're changing BSPs means that you haven't thought up a full level plan that you're comfortable using. I'd suggest you get the level idea in place first, and then develop the concept. After all, what use is the concept if you have no level plan?
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Polamee
Joined: Feb 25, 2008
MP2SPMT's founder
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Posted: Dec 16, 2009 11:13 PM
Msg. 58 of 108
Quote: --- Original message by: Gamma927 The fact that you're changing BSPs means that you haven't thought up a full level plan that you're comfortable using. I'd suggest you get the level idea in place first, and then develop the concept. After all, what use is the concept if you have no level plan? I already had a level plan, which I am now considering scrapping. Why? Because the general idea will still be the same (in fact it'll be better in a30): get into a forerunner structure and find out what the Covenant are doing. In STC, there was supposed to be an energy shield blocking the entrance into the tunnel, and you had to deactivate two Covenant terminals, one at red and one at blue base, to lower the shield. Now, there are three terminals, each near a forerunner relic on a30. Deactivating all of them will cause the shield to lower and you'll be able to enter the tunnel.
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POQBrute
Joined: Jul 3, 2009
Bruteslayer
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Posted: Dec 16, 2009 11:49 PM
Msg. 59 of 108
Quote: --- Original message by: PolameeQuote: --- Original message by: Gamma927 The fact that you're changing BSPs means that you haven't thought up a full level plan that you're comfortable using. I'd suggest you get the level idea in place first, and then develop the concept. After all, what use is the concept if you have no level plan? I already had a level plan, which I am now considering scrapping. Why? Because the general idea will still be the same (in fact it'll be better in a30): get into a forerunner structure and find out what the Covenant are doing. In STC, there was supposed to be an energy shield blocking the entrance into the tunnel, and you had to deactivate two Covenant terminals, one at red and one at blue base, to lower the shield. Now, there are three terminals, each near a forerunner relic on a30. Deactivating all of them will cause the shield to lower and you'll be able to enter the tunnel. Aw i rely on dev some more on harder difficulties so i don't worry about reloading.. as for a30 i think that's Halo level if i remember right.. but if the forunner structures are used to deactiveate shields i like the idea, plus i like it more because of the room for the level..However where would this prophet go? EDIT: What's STC? Edited by POQBrute on Dec 16, 2009 at 11:49 PM
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MissingSpartan7
Joined: Feb 19, 2009
I abandoned this forum a long time ago...
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Posted: Dec 16, 2009 11:58 PM
Msg. 60 of 108
Quote: --- Original message by: Polamee I'm thinking of scrapping my work on Snowtorn cove and changing the BSP to a30 Halo's, what do you think? STC is Snow Torn Cove Edited by MissingSpartan7 on Dec 16, 2009 at 11:59 PM
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POQBrute
Joined: Jul 3, 2009
Bruteslayer
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Posted: Dec 17, 2009 12:10 AM
Msg. 61 of 108
Geez i Feel dumb now... 
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Shade117 pro
Joined: Jul 2, 2009
Yeah bro (xfire: blue117pro) I can make cubemaps
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Posted: Dec 17, 2009 01:14 AM
Msg. 62 of 108
Hmm, I Polamee, Do not delcare this as a mp2spmt project! if you feel you should (its probably best if you did), delcare it as an mp2spmt project when its ready for testing, so we have no Large problems in the way =) . Also, i dont think using an already made map is the best idea, If you could make some level concepts, i can model (outdoors only), but im nut gunna model any structures, cos im nub at that =) . Also, if you want me to make some cutscene animations, i suggest you discuss to me about the Choreography of the cutscene, cos i dun wann a cutscene where i dont even know what im doing!
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Polamee
Joined: Feb 25, 2008
MP2SPMT's founder
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Posted: Dec 17, 2009 04:36 AM
Msg. 63 of 108
Quote: --- Original message by: Shade117 pro Hmm, I Polamee, Do not delcare this as a mp2spmt project! if you feel you should (its probably best if you did), delcare it as an mp2spmt project when its ready for testing, so we have no Large problems in the way =) . Also, i dont think using an already made map is the best idea, If you could make some level concepts, i can model (outdoors only), but im nut gunna model any structures, cos im nub at that =) . Also, if you want me to make some cutscene animations, i suggest you discuss to me about the Choreography of the cutscene, cos i dun wann a cutscene where i dont even know what im doing! I can't find a modeler; I can't model, so thus I'm stuck with using a30. I would've liked more complex forerunner structures and more small areas, but we can't get everything we want. the only thing I'm getting you animate are dropships, nothing moar. As for the Prophet of regret, you never fight him, he only appears in cutscenes inside the forerunner relic and makes a few announcements. When the Elites realize you have shut down the shield systems, the commander orders the prophet to be escorted back to High Charity.
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MasterRyan
Joined: Jul 25, 2008
Leader of Ryan C. Designs!
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Posted: Dec 17, 2009 04:35 PM
Msg. 64 of 108
I like the idea, and by the way, a30 is my favorite SP map
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Polamee
Joined: Feb 25, 2008
MP2SPMT's founder
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Posted: Dec 28, 2009 01:57 AM
Msg. 65 of 108
Update: I've gotten the starting cutscene working quite fine, working on the drop sequence now. Elefant sent me the shielded Wraith and is now working on my hologram. Generally, things are coming along quite nicely.
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Auxor
Joined: Sep 5, 2008
Ever drunk Baileys out of a shoe?
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Posted: Dec 29, 2009 05:18 AM
Msg. 66 of 108
Quote: --- Original message by: Polamee Update: I've gotten the starting cutscene working quite fine, working on the drop sequence now. Elefant sent me the shielded Wraith and is now working on my hologram. Generally, things are coming along quite nicely. Good. There's a simple answer for you.
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POQBrute
Joined: Jul 3, 2009
Bruteslayer
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Posted: Dec 29, 2009 11:47 PM
Msg. 67 of 108
Sweet Dood
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Polamee
Joined: Feb 25, 2008
MP2SPMT's founder
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Posted: Jan 2, 2010 01:34 AM
Msg. 68 of 108
Quote: --- Original message by: AuxorQuote: --- Original message by: Polamee Update: I've gotten the starting cutscene working quite fine, working on the drop sequence now. Elefant sent me the shielded Wraith and is now working on my hologram. Generally, things are coming along quite nicely. Good. There's a simple answer for you. Answer for...? Expect a teaser trailer of sorts soon - it will show parts of gameplay and the starting cutscene.
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sierra117
Joined: Jan 10, 2008
If sex is good exercise, why are there fat sluts?
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Posted: Jan 2, 2010 02:52 AM
Msg. 69 of 108
:D excited.
Best hopes! :)
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MasterRyan
Joined: Jul 25, 2008
Leader of Ryan C. Designs!
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Posted: Jan 8, 2010 10:18 AM
Msg. 70 of 108
he is right, Ma5B was though
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