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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Two steps foreward, one step back. A.I. Command problems.

Author Topic: Two steps foreward, one step back. A.I. Command problems. (5 messages, Page 1 of 1)
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Frankie The Grunt
Joined: Jun 11, 2009

Murphy the Grunt coming soon!


Posted: Dec 5, 2009 10:43 PM    Msg. 1 of 5       
Alright, well, after about three years (Yes, I'm serious, sadly) I've now got the ability to make my maps playable. I can add in A.I., vehicles, modify what they hold and all that good crap. But there's still one thing I'm having trouble with. I can't get A.I. into vehicles using the command option. I've browsed the tutorials but so far I can't find the one I had originally watched that actually works. Anyone know a good video that shows how to use the commands to get A.I. to get in vehicles?


sargejohnson
Joined: Apr 20, 2009

Shall we play a game?


Posted: Dec 6, 2009 05:34 AM    Msg. 2 of 5       
when you want to get AI into vehicles, there are 3 ways:
1. command lists
2. scripting
3. using guerrila to put AI as default gunner in a seat

which way do you want?


Frankie The Grunt
Joined: Jun 11, 2009

Murphy the Grunt coming soon!


Posted: Dec 6, 2009 02:33 PM    Msg. 3 of 5       
Well, I've followed Command List thousands of freakin' times and failed. So I'm done with that. Too lazy to script, sadly. but I love to tinker in Guerrila. So lets go with that one.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Dec 6, 2009 03:21 PM    Msg. 4 of 5       
Guerilla, open vehicle, scroll down to seats. There's a place for built-in gunner.


Frankie The Grunt
Joined: Jun 11, 2009

Murphy the Grunt coming soon!


Posted: Dec 6, 2009 08:28 PM    Msg. 5 of 5       
They're not too bright. It worked, but they either sit around, or run head first into a wall and keep their foots on the pedals.

 

 
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