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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Bitmap 3ds

Author Topic: Bitmap 3ds (7 messages, Page 1 of 1)
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Mushi
Joined: Jul 21, 2007

Halo's Ring is just, Awesome.


Posted: Dec 3, 2009 08:04 AM    Msg. 1 of 7       
Ok every time I make my own bitmap n 3ds max,when I open to look at it in saipen my bitmap don't show up,how do I fix that.


Mushi
Joined: Jul 21, 2007

Halo's Ring is just, Awesome.


Posted: Dec 3, 2009 09:38 AM    Msg. 2 of 7       
Yes I did when I was making the map sometimes it ask me about the shader an what type would I like to have it in, 1 - 9 I just hit 1 all the time.

I mean it worked fine before but now it won't work.

I think it's cause I tryed to put my own kinda bitmap that's not from the Halo game in it,it works fine with the other Halo bitmaps.


Mushi
Joined: Jul 21, 2007

Halo's Ring is just, Awesome.


Posted: Dec 4, 2009 08:14 AM    Msg. 3 of 7       
I can show you better than I can tell you.

These are the bitmaps im trying toput in game but they won't show up.


XlzQwerty1
Joined: Aug 6, 2009


Posted: Dec 4, 2009 08:18 AM    Msg. 4 of 7       
Go on xfire and I can help you


Mushi
Joined: Jul 21, 2007

Halo's Ring is just, Awesome.


Posted: Dec 4, 2009 10:36 AM    Msg. 5 of 7       
Why not just tell me right here.

Edit wooops forgot to post image of map Im working on.
Edited by Halosnake on Dec 4, 2009 at 01:47 PM


Hawk
Joined: Apr 29, 2007

my shotgun is autographed by Dick Cheney


Posted: Dec 4, 2009 02:05 PM    Msg. 6 of 7       
I think your problem is no shaders..
I found this tut a while back so I take no credit in it's creation, unfortunatly it was not authored by anyone.. but I hope this helps. It helped me.


A simple tut to create shaders.

1) Save your images to the correct path that you want in your data folder.
2) Run bitmaps with tool. Command is: tool bitmaps folderlocation
3) Open up the newly created bitmap in guerilla. It will be in the same directory as your image but in the tags folder.
4? (not sure if this is required)) Under format, the second box down, select compressed with explicit alpha.
5) Save your bitmap.
6) Still in guerilla, go to file, new, and create a new shader of the type you want. (.shader_enviroment for your map).
7) Under the second box down, select the type of material you want (the physics properties box).
8) Scroll down a bit to "diffuse properties" and under "base map" click on the ... and select your recently created bitmap file.
9) Save your shader.

Notes:
a) This is a way to create simple shaders. More advanced methods can be used to make them look a lot better
b) Your material name in (g)max must be EXACTLY the same as your shader name.
c) For the above reason, I recommend creating your shaders before you build your map. That way, you know something is wrong if tool gives you a message about your shaders. If no message is given, they are set up properly.
d) Your shader(s) do not need to be in your map folder. The HEK will automatically find the shader no matter what folder it is in aslong as it is in your tags folder.


Mushi
Joined: Jul 21, 2007

Halo's Ring is just, Awesome.


Posted: Dec 4, 2009 03:58 PM    Msg. 7 of 7       
*sad* I still forgot to post image....

http://i193.photobucket.com/albums/z215/Halosnake/Sonicsetup.png

thanks BTW ill see if it will work.

 

 
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