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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »water 3ds

Author Topic: water 3ds (3 messages, Page 1 of 1)
Moderators: Dennis

Mushi
Joined: Jul 21, 2007

Halo's Ring is just, Awesome.


Posted: Nov 27, 2009 09:17 AM    Msg. 1 of 3       
Just a quick quest en,what bitmap do I use to add the water in 3ds max?


Sharp1337X
Joined: Jun 22, 2009

My pistol, Pwn you, it will


Posted: Nov 27, 2009 09:31 AM    Msg. 2 of 3       
Haha, hey Halosnake, it's me daniel304kingkong of youtube, well, you use a 256 x 256 WHITE bitmap.. made in paint (because that's the easiest way to make 100% sure that it's white..) and then save it as a .tiff somewhere in your data folder, then in tool type:

tool bitmaps "path to file" (with or without the qoutes, with if you got spaces in your folder names)

then that's it ;)

EDIT: one more thing you can also just check this tutorial:
http://hce.halomaps.org/index.cfm?fid=2226
Edited by Sharp1337X on Nov 27, 2009 at 09:32 AM


Mushi
Joined: Jul 21, 2007

Halo's Ring is just, Awesome.


Posted: Nov 27, 2009 11:10 AM    Msg. 3 of 3       
Thanks daniel!! you help me alot :P so 256 huh ok.

 

 
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