
CorruptedHalo
Joined: May 18, 2009
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Posted: Nov 21, 2009 08:35 PM
Msg. 1 of 10
Well, Bipeds occasionally grunt in pain (not spartans, but marines and covies,) but AI, such as marines, say things like "Covering Fire!" or "Engaging multiple contacts!" and many other taunts and dialogue, even when bump possessed. So, my question is, is there any way to make Bipeds do this, and not just the grunts of pain?
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PVT Jenkins
Joined: Feb 23, 2009
Advance!!!!!
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Posted: Nov 21, 2009 08:39 PM
Msg. 2 of 10
In the .dialog tag I beileve you can scroll down and, you see stuff like beserk cowaring etc. and, just direct the stuff to the .sounds of the marines and, covenants.
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CorruptedHalo
Joined: May 18, 2009
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Posted: Nov 21, 2009 10:35 PM
Msg. 3 of 10
Yes, and it does all that when it's an AI (or at least spawns as an AI, and is bump possessed by the player later,) but it doesn't do that stuff if it's a biped. My question is, how would I make the biped do that?
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CorpseManTS
Joined: Nov 16, 2008
Sorry, I cant hear u with my bullet in your mouth!
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Posted: Nov 21, 2009 11:03 PM
Msg. 4 of 10
i want to know that too.....
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SeanTheLawn
Joined: Sep 4, 2007
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Posted: Nov 21, 2009 11:23 PM
Msg. 5 of 10
You could probably attach an ai to the player, but that might have unforseen consequences
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CorruptedHalo
Joined: May 18, 2009
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Posted: Nov 21, 2009 11:37 PM
Msg. 6 of 10
But I'm not prepared for unforeseen consequences D: DAMN YOU GMAN!
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SeanTheLawn
Joined: Sep 4, 2007
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Posted: Nov 22, 2009 06:57 AM
Msg. 7 of 10
Well what I meant by that is the AI might try to melee or throw a grenade even though you're controlling it. To fix this, just go into the actor/actor_variant tag and make it so it doesn't melee, berserk, or throw grenades.
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CorruptedHalo
Joined: May 18, 2009
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Posted: Nov 22, 2009 12:37 PM
Msg. 8 of 10
I don't care what the AI does. I just want to know if it's possible to make bipeds talk.
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SwordMa5ster
Joined: Jul 13, 2009
Come get some!!!
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Posted: Nov 22, 2009 05:01 PM
Msg. 9 of 10
yes it is possible. You can do basically like CorruptedHalo's saying. For example you could use a marine instead of being the chief. Then change the marines actor/actor_variant tags so that the AI dosen't throw random nades melee, or go berserk. You could probally even use the marines animations to make it look like they are actually talking.
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CorpseManTS
Joined: Nov 16, 2008
Sorry, I cant hear u with my bullet in your mouth!
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Posted: Nov 23, 2009 05:09 AM
Msg. 10 of 10
swordmaster, can u post a pic on what to do with the actor variant in guerilla?
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