
melechdude
Joined: Nov 3, 2009
http://forum.xetav.net/index.php?topic=154
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Posted: Nov 17, 2009 01:14 AM
Msg. 1 of 8
so here i am again...still working on this same gun
i just added textures, and i can export the file as a .jms but now i'm getting this:
11.17.09 01:12:21 tool pc 01.00.00.0609 ---------------------------------------------- 11.17.09 01:12:21 reference function: _write_to_error_file 11.17.09 01:12:21 reference address: 42ca20 11.17.09 01:12:21 Couldn't read map file './toolbeta.map' 11.17.09 01:12:24 failed to create new tag '.shader_model' 11.17.09 01:12:24 failed to create new tag '.shader_model' 11.17.09 01:12:24 failed to create new tag '.shader_model' 11.17.09 01:12:25 failed to create new tag '.shader_model' 11.17.09 01:12:25 failed to create new tag '.shader_model' 11.17.09 01:12:25 failed to create new tag '.shader_model' 11.17.09 01:12:26 failed to create new tag '.shader_model' 11.17.09 01:12:26 failed to create new tag '.shader_model'
i searched on here and google but...it doesn't seem like this error exists any ideas?
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Nov 17, 2009 01:16 AM
Msg. 2 of 8
I think it's missing a shader tag. If the GBX model compiled, check the shader references, and see if they match to anything, if not reference a random shader to test.
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melechdude
Joined: Nov 3, 2009
http://forum.xetav.net/index.php?topic=154
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Posted: Nov 17, 2009 02:55 PM
Msg. 3 of 8
well now i'm really confused...
the gbx model compiled, but the textures are all wrong in game. they look fine in max, but in game there's a lot of black, it's like halo decided to say "screw it," ignored my uvw unwrap and just threw textures onto the model
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Koo294
Joined: Nov 30, 2008
How is she when she doesn't surf?
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Posted: Nov 17, 2009 02:57 PM
Msg. 4 of 8
have you made proper shaders for the textures?
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melechdude
Joined: Nov 3, 2009
http://forum.xetav.net/index.php?topic=154
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Posted: Nov 17, 2009 03:03 PM
Msg. 5 of 8
see that's probably my problem...
i don't know how to do that
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Koo294
Joined: Nov 30, 2008
How is she when she doesn't surf?
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Posted: Nov 17, 2009 03:05 PM
Msg. 6 of 8
well, basically, for a really simple shader, in guerilla, make a new shader_model tag with the same name as the corresponding material in max, then in the map field reference a bitmap (these are made by compiling .tif images in tool using the bitmaps command)
if you want more info, search for a tutorial
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melechdude
Joined: Nov 3, 2009
http://forum.xetav.net/index.php?topic=154
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Posted: Nov 18, 2009 04:18 PM
Msg. 7 of 8
ok, for starters i'm an idiot
the gbx model isn't compiling...at least i don't think it is. when i run tool it comes up telling me that there's degenerate triangles, and then asks me to chose a type for the shader, it will then say "failed to create new tag '.shader_model' no matter which option i chose and after 8 attempts it says "failed to import model"
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Koo294
Joined: Nov 30, 2008
How is she when she doesn't surf?
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Posted: Nov 18, 2009 04:25 PM
Msg. 8 of 8
that's because you haven't made any shaders, which i explained in my previous post how to make.
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