A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »yet another problem with this stupid gun

Author Topic: yet another problem with this stupid gun (8 messages, Page 1 of 1)
Moderators: Dennis

melechdude
Joined: Nov 3, 2009

http://forum.xetav.net/index.php?topic=154


Posted: Nov 17, 2009 01:14 AM    Msg. 1 of 8       
so here i am again...still working on this same gun

i just added textures, and i can export the file as a .jms
but now i'm getting this:


11.17.09 01:12:21 tool pc 01.00.00.0609 ----------------------------------------------
11.17.09 01:12:21 reference function: _write_to_error_file
11.17.09 01:12:21 reference address: 42ca20
11.17.09 01:12:21 Couldn't read map file './toolbeta.map'
11.17.09 01:12:24 failed to create new tag '.shader_model'
11.17.09 01:12:24 failed to create new tag '.shader_model'
11.17.09 01:12:24 failed to create new tag '.shader_model'
11.17.09 01:12:25 failed to create new tag '.shader_model'
11.17.09 01:12:25 failed to create new tag '.shader_model'
11.17.09 01:12:25 failed to create new tag '.shader_model'
11.17.09 01:12:26 failed to create new tag '.shader_model'
11.17.09 01:12:26 failed to create new tag '.shader_model'

i searched on here and google but...it doesn't seem like this error exists
any ideas?


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Nov 17, 2009 01:16 AM    Msg. 2 of 8       
I think it's missing a shader tag. If the GBX model compiled, check the shader references, and see if they match to anything, if not reference a random shader to test.


melechdude
Joined: Nov 3, 2009

http://forum.xetav.net/index.php?topic=154


Posted: Nov 17, 2009 02:55 PM    Msg. 3 of 8       
well now i'm really confused...

the gbx model compiled, but the textures are all wrong in game. they look fine in max, but in game there's a lot of black, it's like halo decided to say "screw it," ignored my uvw unwrap and just threw textures onto the model


Koo294
Joined: Nov 30, 2008

How is she when she doesn't surf?


Posted: Nov 17, 2009 02:57 PM    Msg. 4 of 8       
have you made proper shaders for the textures?


melechdude
Joined: Nov 3, 2009

http://forum.xetav.net/index.php?topic=154


Posted: Nov 17, 2009 03:03 PM    Msg. 5 of 8       
see that's probably my problem...

i don't know how to do that


Koo294
Joined: Nov 30, 2008

How is she when she doesn't surf?


Posted: Nov 17, 2009 03:05 PM    Msg. 6 of 8       
well, basically, for a really simple shader, in guerilla, make a new shader_model tag with the same name as the corresponding material in max, then in the map field reference a bitmap (these are made by compiling .tif images in tool using the bitmaps command)

if you want more info, search for a tutorial


melechdude
Joined: Nov 3, 2009

http://forum.xetav.net/index.php?topic=154


Posted: Nov 18, 2009 04:18 PM    Msg. 7 of 8       
ok, for starters i'm an idiot

the gbx model isn't compiling...at least i don't think it is. when i run tool it comes up telling me that there's degenerate triangles, and then asks me to chose a type for the shader, it will then say "failed to create new tag '.shader_model' no matter which option i chose and after 8 attempts it says "failed to import model"


Koo294
Joined: Nov 30, 2008

How is she when she doesn't surf?


Posted: Nov 18, 2009 04:25 PM    Msg. 8 of 8       
that's because you haven't made any shaders, which i explained in my previous post how to make.

 

 
Previous Older Thread    Next newer Thread







Time: Thu January 19, 2023 8:46 AM 141 ms.
A Halo Maps Website