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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »help

Author Topic: help (6 messages, Page 1 of 1)
Moderators: Dennis

Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Nov 12, 2009 07:47 PM    Msg. 1 of 6       
11.12.09 18:38:35 sapien pc 01.00.00.0609 ----------------------------------------------
11.12.09 18:38:35 reference function: _write_to_error_file
11.12.09 18:38:35 reference address: 401b13
11.12.09 18:38:35 Couldn't read map file './sapienbeta.map'
11.12.09 18:38:36 CreateDevice succeeded with refresh rate = 0
11.12.09 18:38:36 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
11.12.09 18:38:37 Increasing sound decompression buffer size to 1048576 bytes
11.12.09 18:38:38 EAX: 0xFFFFFFFE
11.12.09 18:38:38 EBX: 0x00000001
11.12.09 18:38:38 ECX: 0x0012ED40
11.12.09 18:38:38 EDX: 0x000002CC
11.12.09 18:38:38 EDI: 0x0012ED40
11.12.09 18:38:38 ESI: 0x00000000
11.12.09 18:38:38 EBP: 0x0012EC18
11.12.09 18:38:38 ESP: 0x0012EC08
11.12.09 18:38:38 EIP: 0x77089A94, C3 8D A4 24 ?????
11.12.09 18:38:38 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157: #25 is not a valid bitmap_group_sequence_block index in [#0,#25)

what's wrong with this?it says something about a not valid bitmaps group but I can't quite figure it out...


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Nov 12, 2009 07:55 PM    Msg. 2 of 6       
Check the shaders for a corrupted bitmap.


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Nov 12, 2009 08:15 PM    Msg. 3 of 6       
I couldn't find any corrupt bitmaps :/


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Nov 12, 2009 08:17 PM    Msg. 4 of 6       
Then you aren't looking hard enough :|

Try creating a new shader, with the same bitmaps.


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Nov 12, 2009 08:35 PM    Msg. 5 of 6       
still nothing


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Nov 12, 2009 08:36 PM    Msg. 6 of 6       
Create "null" shaders, with no references. Basically, just create a new one, but don't specify anything. Then, replace all the shaders on the gbxmodel with the null shader. Try that. Note: It WILL look ugly.

 

 
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