
deathraider555
Joined: Jul 16, 2008
Blood is that which ties me to my devils.
|
Posted: Nov 11, 2009 10:40 PM
Msg. 1 of 6
for a single player map, how would you get the AI to spawn when you go through a trigger volume. i also need the settings for the encounter and that sort of stuff because im not to sure how to set up the ai so that they dont spawn imediatly and so that when they die they dont come back. Can someone also supply me with the script that would be used. (for the script: assume that trig1 is the name for the trigger volume and encount1 is for that ai encounter.
All help is appreciated.
|
|
|

Gamma927
Joined: Jun 12, 2008
Steam: gamma927
|
Posted: Nov 11, 2009 11:11 PM
Msg. 2 of 6
Encounter: Set to no respawn, and not initially created. Set respawn values to 0 (all of them). Set the difficulty the the number of AI you want. (script startup ai_place (sleep_until (volume_test_objects trig1 (players)) 15) (ai_place encount1) )
|
|
|

deathraider555
Joined: Jul 16, 2008
Blood is that which ties me to my devils.
|
Posted: Nov 11, 2009 11:19 PM
Msg. 3 of 6
THANKS!!! ive been looking for a while now trying to work out how! I should have come here first!!!  if i get a chance to make a decent single player map ill add you as a helper! ill also contact you and give the link! once again. Thanks!
|
|
|

Gamma927
Joined: Jun 12, 2008
Steam: gamma927
|
Posted: Nov 11, 2009 11:22 PM
Msg. 4 of 6
No problem.
|
|
|

deathraider555
Joined: Jul 16, 2008
Blood is that which ties me to my devils.
|
Posted: Nov 12, 2009 06:49 AM
Msg. 5 of 6
would you also tell me how to get some marines to follow the player. ive made the encounter, but i dont know what to do after that. i need info like: what movement patterns do i set, moving randomly, alert, etc.
|
|
|

deathraider555
Joined: Jul 16, 2008
Blood is that which ties me to my devils.
|
Posted: Nov 12, 2009 07:34 AM
Msg. 6 of 6
Thanks! 
|
|
|