
eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Nov 7, 2009 09:45 PM
Msg. 1 of 4
I have this on technical forum but it almost seems like no one checks that forum a lot.
The question is, does anyone know why a bitmap that is 512X256 would pixelate so it looks like a 64X32 image in-game. I haven't seen this ever with any other bitmaps i have made and i don't see what is so different about this one.
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Nov 7, 2009 09:57 PM
Msg. 2 of 4
Here are images. 1st is what should be, 2nd is what it shows. And I wouldn't do that De1337. I am a little more knowledgable than that. :) Edited by eliteslasher on Nov 7, 2009 at 09:58 PMEdited by eliteslasher on Nov 7, 2009 at 09:59 PM
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Nov 7, 2009 10:02 PM
Msg. 3 of 4
Quote: --- Original message by: Silent STRKR does the image have an alpha channel? No.
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Nov 7, 2009 10:08 PM
Msg. 4 of 4
Quote: --- Original message by: Silent STRKR In guerilla change the image format to 32-bit then recompile Hmm, weird. Never had that happen before. Thanks! It worked
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