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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Pixelating texture

Author Topic: Pixelating texture (4 messages, Page 1 of 1)
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eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Nov 7, 2009 09:45 PM    Msg. 1 of 4       
I have this on technical forum but it almost seems like no one checks that forum a lot.

The question is, does anyone know why a bitmap that is 512X256 would pixelate so it looks like a 64X32 image in-game. I haven't seen this ever with any other bitmaps i have made and i don't see what is so different about this one.


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Nov 7, 2009 09:57 PM    Msg. 2 of 4       
Here are images. 1st is what should be, 2nd is what it shows.
And I wouldn't do that De1337. I am a little more knowledgable than that. :)






Edited by eliteslasher on Nov 7, 2009 at 09:58 PM
Edited by eliteslasher on Nov 7, 2009 at 09:59 PM


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Nov 7, 2009 10:02 PM    Msg. 3 of 4       
Quote: --- Original message by: Silent STRKR
does the image have an alpha channel?


No.


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Nov 7, 2009 10:08 PM    Msg. 4 of 4       
Quote: --- Original message by: Silent STRKR
In guerilla change the image format to 32-bit then recompile


Hmm, weird. Never had that happen before. Thanks! It worked

 

 
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