
BADDERRUS
Joined: Oct 30, 2009
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Posted: Nov 1, 2009 09:55 AM
Msg. 1 of 13
a h2 campain on halo ce
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Nov 1, 2009 09:59 AM
Msg. 2 of 13
People have tried it, people are making it, but none have actually finished it and released it.
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BADDERRUS
Joined: Oct 30, 2009
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Posted: Nov 1, 2009 10:16 AM
Msg. 3 of 13
ok =(
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Nov 1, 2009 04:20 PM
Msg. 4 of 13
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CorruptedHalo
Joined: May 18, 2009
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Posted: Nov 1, 2009 04:23 PM
Msg. 5 of 13
How many times do you have to be told that script is crap? Edited by CorruptedHalo on Nov 1, 2009 at 04:24 PM
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Nov 1, 2009 05:13 PM
Msg. 6 of 13
Quote: --- Original message by: Gamma927 There's not really a point in trying it. Lemme explain how it works:
Trigger volume over weapon Wait until player is inside trigger volume See if player 's flashlight is on If yes, delete the weapon, and give the player a dual wielded weapon
See the inherent problems in this? It won't work for multiplayer, and you have to set up a trigger volume for every single weapon. It also doesn't work for singleplayer, because weapons that enemies drop won't work.
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lordofblake
Joined: Jan 6, 2008
Nice Tongue
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Posted: Nov 1, 2009 05:43 PM
Msg. 7 of 13
I do think a halo 2 campaign for ce would be cool, but the engine wouldnt let u do some stuff that is essential to h2 *coughcoughduelwieldingcough* and the scarab would have to be scrapped, due to halo's limited physics engine. You could try looking into open sauce for some of the solutions for these problems, but unless you are a C++ programmer or know one, you wont find much luck.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Nov 1, 2009 06:31 PM
Msg. 8 of 13
Dual wielding isn't exactly essential to the Halo 2 campaign. It doesn't need to be a 100% copy.
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lordofblake
Joined: Jan 6, 2008
Nice Tongue
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Posted: Nov 1, 2009 07:23 PM
Msg. 9 of 13
Quote: --- Original message by: Gamma927 Dual wielding isn't exactly essential to the Halo 2 campaign. It doesn't need to be a 100% copy. True, but it is an important to the halo 2 game itself. Sure it doesnt have to be exact, but it would be a hell of a lot better. Here is my list of things that will "fail" in a H2 remake: Scarab=Fail Duel wielding = fail boarding w/o OS = fail (reason i say this is because two entities of a different team cant be on one vehicle) These are some. Im not trying to dis-encourage this project, but as gamma said, it doesnt have to be a 100% remake. (Although, the scarab for me is HUGE!!!) Edited by lordofblake on Nov 1, 2009 at 07:23 PM
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Polamee
Joined: Feb 25, 2008
MP2SPMT's founder
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Posted: Nov 1, 2009 09:30 PM
Msg. 10 of 13
There is no point recreating the entire campaign in CE, nor will anyone bother. At best, a team will make what roughly looks like a Halo 2 SP BSP, like DMT Cairo Station.
Why? No one bothers to copy the AI encounters, scenery, cutscenes, triggers and all exactly. The work would be backbreaking, especially animation for the cutscenes. Anyone who wants to sit down for months on end working on a Halo 2 Campaign level has no life.
So many things won't work: difficulty level syncs, custom animations, dual wielding, AI inner workings...its impossible to count them all.
If a team were to embark on such an ambitious project, it would take them more than a year for a single level. Period.
Remaking it would serve no purpose and it would drive the creators mad to add every piece of scenery where it should be, not to mention completely redo everything in the engine, really.
In short, no one wants to do it, no one bothers to do it, buy Halo 2 instead.
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PX173
Joined: Aug 22, 2009
It was worth it.
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Posted: Nov 2, 2009 08:25 AM
Msg. 11 of 13
Quote: --- Original message by: lordofblakeQuote: --- Original message by: Gamma927 Dual wielding isn't exactly essential to the Halo 2 campaign. It doesn't need to be a 100% copy. True, but it is an important to the halo 2 game itself. Sure it doesnt have to be exact, but it would be a hell of a lot better. Here is my list of things that will "fail" in a H2 remake: Scarab=Fail Duel wielding = fail boarding w/o OS = fail (reason i say this is because two entities of a different team cant be on one vehicle)These are some. Im not trying to dis-encourage this project, but as gamma said, it doesnt have to be a 100% remake. (Although, the scarab for me is HUGE!!!) Edited by lordofblake on Nov 1, 2009 at 07:23 PM http://www.halomods.com/forums/viewtopic.php?f=89&t=45469Still though, it wouldn't be too good. I agree with Polamee, buying it is worth the time in searching or making it as well as the effort if you want to make it. These things aren't really impossible in the engine, it's just that the editing suite restricts so much partly if not completely because the game would only read(and tool would only compile) data from these editing software. You'd need to mod the game itself(not necessarily the engine), like Open Sauce. Meh, blame Bungie.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Nov 2, 2009 08:45 PM
Msg. 12 of 13
Quote: --- Original message by: Polamee In short, no one wants to do it, no one bothers to do it, buy Halo 2 instead. If I had the BSPs, I'd populate and script it to the best of my potential. Why? To play with my Halo 2 tags.
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Sinow
Joined: Apr 22, 2009
Everybody Lies
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Posted: Nov 7, 2009 07:01 PM
Msg. 13 of 13
I'm part of the team that is re-creating H2's campaign. But, to be honest, I'm not doing it for the campaign. If I want to play Halo 2's campaign, I get out my Xbox and play Halo 2, there's no need to spend months, maybe even years trying to get it right. The only reason I'm in is because it's worth making the tags and the BSPs. After all, we need the tags first, right? Its better to make our own maps with, at the very least, similar tags then trying to recreate what we already have in our faces.
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