
CorruptedHalo
Joined: May 18, 2009
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Posted: Oct 21, 2009 09:36 PM
Msg. 1 of 6
Well, when trying to make a weapon, I made a basic m16. but, when I put it on bipeds, AI, etc, I get this: Look at the hands. How would I make it so they look like they're holding it normally?
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Oct 22, 2009 07:35 AM
Msg. 2 of 6
It's the animation of the biped. You would have to make a new animation for the biped of holding your gun for that. Then you would change the label name to your animation name in the weapon tag under $$$ WEAPON $$$
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Oct 22, 2009 06:33 PM
Msg. 3 of 6
No. The animation is fine. If he didn't have the animation, he wouldn't be holding the weapon. Instead, it's the node that you set for left hand cyborg. Change the position.
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CorruptedHalo
Joined: May 18, 2009
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Posted: Oct 22, 2009 09:16 PM
Msg. 4 of 6
Ok, did that, now onto something that has been steering me off progress for awhile - would I export it differently than I do a level? I'm using Gmax, btw. Edited by CorruptedHalo on Oct 22, 2009 at 09:16 PM
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: Oct 22, 2009 11:27 PM
Msg. 5 of 6
there is a node for "left hand cyborg" and "left hand marine" rotate them and move them down a bit. should be fine after that
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ICEE
Joined: Mar 1, 2007
Hark!
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Posted: Oct 23, 2009 01:20 AM
Msg. 6 of 6
except it isn't a node, its a marker
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