
Demoralized
Joined: Oct 18, 2009
Full-Time Glitcher
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Posted: Oct 18, 2009 09:01 PM
Msg. 1 of 4
Well, I'm currently working on a small mod for myself incase I have nothing to do - Anyhow, I've thrown some AI into Bloodgulch using Sapien, and I'm trying to make one of the specific encounters enter a Specific Warthog - Now, I know how to use Command lists to force an AI to get into a Vehicle, but in doing so, it will refuse to follow my 'go to' Path. Anyhow, I realize when making a 'Vehicle_load_magic' script to make an AI enter a Vehicle, you have to name the Encounter, Squad, and Vehicle, which I've already done, but I think I've most likely got the script wrong - Heres some screenshots: http://i2.photobucket.com/albums/y30/aaaaaaaa/scriptpic1.png Now, The AI Follows this Path Properly, but I need to script him properly to appear in the Warthog next to him (The Hog is named to hog1, the AI Encounter named to "Drivers" and the Squad also named to hog1.) http://i2.photobucket.com/albums/y30/aaaaaaaa/scriptpic2.pngEdited by Demoralized on Oct 18, 2009 at 09:03 PM
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Oct 18, 2009 09:50 PM
Msg. 2 of 4
(script startup go (ai_place [AI]) ;;Note, this is for if he isn't initially created (ai_set_blind [AI] true) (ai_set_deaf [AI] true) (vehicle_load_magic [VEHICLE] [SEAT] (ai_actors [AI])) (ai_command_list [AI] [COMMAND LIST]) )
May have gotten a few commands wrong, as I wrote this from the top of my head. If so, just check the scripting bible.
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Demoralized
Joined: Oct 18, 2009
Full-Time Glitcher
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Posted: Oct 18, 2009 10:08 PM
Msg. 3 of 4
Thanks - I'll try to figure out what to replace on my own, as I've only RECENTLY started learning how to use HEK.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Oct 19, 2009 12:27 AM
Msg. 4 of 4
If they see someone in their way, they'll stop or swerve. It's best that they don't see anyone, so there's no distractions C:
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