
Connorcpu
Joined: May 27, 2009
Go ahead, take a penny, no one will judge
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Posted: Oct 8, 2009 11:47 PM
Msg. 1 of 4
There's a big, untapped resource out there, it's called google sketchup. Now, you may be thinking, how can using sketchup relate at all to halo 2 map making. Well as it turns out, many people out there like designing maps for halo, but can't afford anything so they just mess around in google sketchup. Well, I have figured out a way to convert these designs into a 3ds file which can be imported to max. This was a bit of a chalenge because, as I don't have sketchup pro, I can't export 3ds or obj files. Well, if you export it as a google earth object (kmz), just change the extension to .zip and you can extract the dae model file and all the textures used in it. Now, here is where you are going to need another program, blender. I have always found it unintuitive and not very good for anything, until now. Blender is free, and it allso comes with a whole assortment of import/export plugins. You can import the dae (Collada 1.4) file, press A to select the map and any other bits of scenary that come along with it. Then you can export it as a 3ds file. Then it's as simple as importing it into 3ds max. Now, sketchup modelers probly didn't make it with the contiguous sheel concept in mind, but you can probly figure out a way to fix it up. This is how to convert a sketchup model to 3ds max for use in all your maps, or for it to be a map it's self.
--Connorcpu--
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Kills_Alone
Joined: Jun 17, 2009
I ain't got no candy for you, NO CANDY
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Posted: Oct 9, 2009 12:12 AM
Msg. 2 of 4
Thankx for the info, downloading version 7 now. Do you share the models through the app or through the web site? Guess I'll find out.
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Connorcpu
Joined: May 27, 2009
Go ahead, take a penny, no one will judge
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Posted: Oct 9, 2009 01:11 AM
Msg. 3 of 4
The website, sketchup.google.com/3dwarehouse At first, try searching halo maps, there's some interesting stuff, also idiotic stuff.
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DarkDragon
Joined: Jun 22, 2008
United Falcon Clan - Field Marshal
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Posted: Dec 10, 2009 11:00 AM
Msg. 4 of 4
I got SketchUp 7 Pro, and the importing works ok. Just that if I exported out of sketchup as an .obj file, I get some errors with my faces, but exported as .3ds it works fine. It only takes the standard camera of sketchup with it lol, need to remove that in max. The drawing in sketchup is easier for fast mapping etc. I really recommand getting SketchUp pro or as you say the freeware version and exporting to blender.
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