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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Well I need 4 Pelicans to drop off six marines each...

Author Topic: Well I need 4 Pelicans to drop off six marines each... (7 messages, Page 1 of 1)
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PVT Jenkins
Joined: Feb 23, 2009

Advance!!!!!


Posted: Oct 5, 2009 09:32 PM    Msg. 1 of 7       
Read subject thanks, :D


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Oct 5, 2009 10:04 PM    Msg. 2 of 7       
Pseudocode:

Load pelicans
Fly pelican towards location
Unload pelicans
Fly pelicans away


Commands you might use:

vehicle_load_magic
vehicle_unload
recording_play_and_hover


sargejohnson
Joined: Apr 20, 2009

Shall we play a game?


Posted: Oct 6, 2009 02:24 AM    Msg. 3 of 7       
how 'bout the actual code?


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Oct 6, 2009 08:45 PM    Msg. 4 of 7       
I'm not going to type out every single script for you. That way, you can learn how it works, and you can customize them to what you want.


sargejohnson
Joined: Apr 20, 2009

Shall we play a game?


Posted: Oct 7, 2009 08:48 AM    Msg. 5 of 7       
alright then.


Polamee
Joined: Feb 25, 2008

MP2SPMT's founder


Posted: Oct 9, 2009 02:05 AM    Msg. 6 of 7       
Quote: --- Original message by: Gamma927
Pseudocode:

Load pelicans
Fly pelican towards location
Unload pelicans
Fly pelicans away


Commands you might use:

vehicle_load_magic
vehicle_unload
recording_play_and_hover


.....or you could use custom animations (assuming you know how to, I surely don't). I find recorded animations kind of a pain, you have to find the right animation from the right level in order for them to work properly.

You could also use AI, but that's also incredibly compicated.

Of course, and alternative method using recorded anims is to create a huge trigger volume in the path of the pelican's recording, and use reecording_kill when the script detects the pelican in the trigger. Time vehicle_hover exactly so the pelican will hover before reaching the ground.

So, like Gamma said, create a pelican, load marines using the 'magic' command, import recordings, find a recording that fits you by testing in Sapien dev, refer to the pelican in a recording_play script, let it fly to its sepcified location, and unload marines. Refer to the scripting bible for clarification on commands and usage.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Oct 9, 2009 09:43 PM    Msg. 7 of 7       
I could do custom animations, but I haven't bothered dabbling into any animations other than fp.

 

 
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