
lolzar
Joined: Sep 10, 2009
sliceslicesliceslice :DDD
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Posted: Oct 3, 2009 04:23 PM
Msg. 1 of 31
how do u put in hud messages and comply them i sorta no how to make hud messages but complying is weird all it says is Couldn't read map file './toolbeta.map'
and tahts all is taht how its susposed to come out :O
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Oct 3, 2009 04:34 PM
Msg. 2 of 31
Make sure the file is called hud messages.hmt, and also make sure it's in the right folder.
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lolzar
Joined: Sep 10, 2009
sliceslicesliceslice :DDD
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Posted: Oct 4, 2009 12:14 PM
Msg. 3 of 31
arnt u susposed to make it unicode or somthing :P
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Oct 4, 2009 12:17 PM
Msg. 4 of 31
That too.
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lolzar
Joined: Sep 10, 2009
sliceslicesliceslice :DDD
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Posted: Oct 4, 2009 04:35 PM
Msg. 5 of 31
ok i tried it and it came out the same way im wonderin do u have to like put hmt as an extention like hud messages.hmt or what lol
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Oct 4, 2009 04:53 PM
Msg. 6 of 31
hmt is the extension.
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lolzar
Joined: Sep 10, 2009
sliceslicesliceslice :DDD
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Posted: Oct 8, 2009 08:16 PM
Msg. 7 of 31
so you put it like hud messages.hmt and on the drop down thingy set it to unicode?
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Oct 8, 2009 08:17 PM
Msg. 8 of 31
Yes.
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PX173
Joined: Aug 22, 2009
It was worth it.
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Posted: Oct 9, 2009 11:23 AM
Msg. 9 of 31
Quote: --- Original message by: lolzar how do u put in hud messages and comply them i sorta no how to make hud messages but complying is weird all it says is Couldn't read map file './toolbeta.map'
and tahts all is taht how its susposed to come out :O 1: It's compile 2: Tool always, yes ALWAYS, says that when compiling stuff(and tool is used for what else?). Try to let it finish. It's done when it's done. OR when you can type in the command prompt. Tool++ is a completely diferent issue
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lolzar
Joined: Sep 10, 2009
sliceslicesliceslice :DDD
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Posted: Oct 13, 2009 08:22 PM
Msg. 10 of 31
is the command tool hud-messages levels\(the scenario file name or the folder name) and what does the thing say when u comply it correctly
does anyone no the answer lol ive been trying to make hud messages for a long time :P
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Oct 13, 2009 09:47 PM
Msg. 11 of 31
The hud messages.hmt file using unicode encryption goes in the data\levels\[YOUR LEVEL FOLDER]. For example, if I were compiling hud messages for levels\test\tutorial\sp_test.scenario, I'd put it into data\levels\test\tutorial. Then, in tool, I'd type: tool hud-messages levels\test\tutorial The scenario name is forgotten.
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lolzar
Joined: Sep 10, 2009
sliceslicesliceslice :DDD
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Posted: Oct 14, 2009 06:56 PM
Msg. 12 of 31
is it susposed to look like this
couldn't read map file ' ./toolbeta.map' usage: tool verb <options..> hud-message <path> <scenario name>
and this is what i typed in
tool hud-messages levels\e3\odst-holdout
this is the first time i got somthign else besides
' ./toolbeta.map' Edited by lolzar on Oct 14, 2009 at 06:59 PM Edited by lolzar on Oct 14, 2009 at 07:00 PM
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Oct 14, 2009 07:30 PM
Msg. 13 of 31
Oh my bad, the command is hud-message, not hud-messages.
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PX173
Joined: Aug 22, 2009
It was worth it.
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Posted: Oct 15, 2009 08:42 AM
Msg. 14 of 31
Strange, i though there was an S at the end. I thought it was like this:
tool hud-messages levels\cityscape "cityscape - firefight"
Quotes are only needed if there is a space, if it isn't part of the tool command.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Oct 15, 2009 06:52 PM
Msg. 15 of 31
Quotes are necessary if there's a space, which there is.
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lolzar
Joined: Sep 10, 2009
sliceslicesliceslice :DDD
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Posted: Oct 15, 2009 07:12 PM
Msg. 16 of 31
OMG!!!
I THINK I FINNALLY DID IT :DDDDDDDDDDDDD
ok now the problem is how to get it to show up ingame -.-
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Oct 15, 2009 07:20 PM
Msg. 17 of 31
(show_hud_help_text true) (hud_set_help_text [OBJ NAME]) (sleep 150) (show_hud_help_text false)
In your hmt file, you had a format like obj1=[OBJECTIVE TEXT]
obj1 is your [OBJ NAME ].
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PX173
Joined: Aug 22, 2009
It was worth it.
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Posted: Oct 16, 2009 03:25 AM
Msg. 18 of 31
obj=>>(objective) is the format, i believe
And in the script, (hud_show_objective_text [objective]), if it does what i think it does, which i'm sure it does. Edited by PX173 on Oct 16, 2009 at 03:30 AM
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Polamee
Joined: Feb 25, 2008
MP2SPMT's founder
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Posted: Oct 16, 2009 07:06 AM
Msg. 19 of 31
Quote: --- Original message by: PX173
obj=>>(objective) is the format, i believe
And in the script, (hud_show_objective_text [objective]), if it does what i think it does, which i'm sure it does. Edited by PX173 on Oct 16, 2009 at 03:30 AM The '>>'just makes the command look better, it dosen't affect the compilation.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Oct 16, 2009 06:30 PM
Msg. 20 of 31
In HUD messages, the text always reads something like:
>>Find the captain
or something like that. The '>>' is just for objectives. It's not necessary, but I use it for objectives.
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lolzar
Joined: Sep 10, 2009
sliceslicesliceslice :DDD
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Posted: Oct 18, 2009 05:41 PM
Msg. 21 of 31
i put in the script and i tried to comply it and it says
[script1 line 46] i expected "script" or "global" .: show_hud_help_text_true) recompiling scripts after scenarios were merged. i expected "script" or "global" .: show_hud_help_text true)
im guessing that u have to put
(script startup script1 or somthing plz tell me whats wrong wtih the thingy
this is my first shot at single player maps lolz
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Oct 18, 2009 05:47 PM
Msg. 22 of 31
You have to put it into (script startup script1 or something.
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lolzar
Joined: Sep 10, 2009
sliceslicesliceslice :DDD
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Posted: Oct 18, 2009 07:51 PM
Msg. 23 of 31
i tried it and still no work it came out like
[script1 line 46] this left parenthesis is unmatched .: (script startup sp7 recomplioling scripts after scenarios were merged. this left parenthesis is unmatched .: (script startup s7
and heres how the script goes
(script startup sp7 (show_hud_help_text true) (hud_set_help_text obj1) (sleep 150) (show_hud_help_text false)
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Oct 18, 2009 07:55 PM
Msg. 24 of 31
You didn't close the starting parentheses.
(script startup sp7 (show_hud_help_text true) (hud_set_help_text obj1) (sleep 150) (show_hud_help_text false) )
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lolzar
Joined: Sep 10, 2009
sliceslicesliceslice :DDD
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Posted: Oct 19, 2009 08:59 PM
Msg. 25 of 31
OHHHHHH well let me try it ill tell u if theres anymore problems
<5 mins later>
ok i tried to comply it and sapien jsut crashed...what happened? Edited by lolzar on Oct 19, 2009 at 09:06 PM
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Oct 19, 2009 11:44 PM
Msg. 26 of 31
Make sure Sapien is closed. Compile HUD messages WITH Sapien closed. When done, open Sapien. Compile scripts.
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lolzar
Joined: Sep 10, 2009
sliceslicesliceslice :DDD
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Posted: Oct 20, 2009 06:57 PM
Msg. 27 of 31
ok when i complied it again...i looked at the results you no when you jsut type in tool in the cmd some random crap comes out. i typed in
tool hud-message levels\e3 odst holdout
and the same exact thing that when you jsut type in tool in the cmd was that suspoed to happn?? plz tell me :D
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Oct 20, 2009 07:19 PM
Msg. 28 of 31
You have a space in the level name, so you need quotes.
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lolzar
Joined: Sep 10, 2009
sliceslicesliceslice :DDD
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Posted: Oct 20, 2009 09:23 PM
Msg. 29 of 31
i got the same thing...
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Oct 20, 2009 09:37 PM
Msg. 30 of 31
What did you type...?
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lolzar
Joined: Sep 10, 2009
sliceslicesliceslice :DDD
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Posted: Oct 20, 2009 09:40 PM
Msg. 31 of 31
tool hud-message levels\e3 "odst-holdout"
if u need extra details here goes
tool hud-message levels\e3 "odst-holdout"
find any errors anyone? Edited by lolzar on Nov 20, 2009 at 09:13 PM
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