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Author Topic: Help with technical problem. (10 messages, Page 1 of 1)
Moderators: Dennis

ptowery
Joined: Aug 28, 2007

oify


Posted: Sep 17, 2009 06:03 PM    Msg. 1 of 10       
I'm making an AI map, and I was wondering how do i script the movement of a pelican, and how i put the player in a pelican when i bring him into the level. Please help.


chrisk123999
Joined: Aug 10, 2008

=CE= Chris [Captain] [=]


Posted: Sep 17, 2009 06:06 PM    Msg. 2 of 10       
Those are done via recorded animations, you can't make new ones, but you can use the stock ones. Gamma will probably post with the script to put the player into the vehicle.
Edited by chrisk123999 on Sep 17, 2009 at 06:07 PM


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Sep 17, 2009 06:25 PM    Msg. 3 of 10       
(vehicle_load_magic [VEHICLE] "" (unit (list_get (players) 0)))


ptowery
Joined: Aug 28, 2007

oify


Posted: Sep 17, 2009 06:28 PM    Msg. 4 of 10       
you cant make new animations? can you use old ones?


chrisk123999
Joined: Aug 10, 2008

=CE= Chris [Captain] [=]


Posted: Sep 17, 2009 06:32 PM    Msg. 5 of 10       
That's what stock ones are.


ptowery
Joined: Aug 28, 2007

oify


Posted: Sep 17, 2009 06:36 PM    Msg. 6 of 10       
How do I use stock animations?


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Sep 17, 2009 06:46 PM    Msg. 7 of 10       
Import it from a campaign scenario. File > Import Recorded Animations, and select a campaign scenario.


ptowery
Joined: Aug 28, 2007

oify


Posted: Sep 19, 2009 12:29 AM    Msg. 8 of 10       
Does it have to be a Single Player map, (it would be crazy if it didnt have to be but i'm curious)


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Sep 19, 2009 10:54 AM    Msg. 9 of 10       
You have to import from a Single Player map that Bungie made, otherwise there won't be any recorded animations.


ptowery
Joined: Aug 28, 2007

oify


Posted: Sep 19, 2009 11:08 AM    Msg. 10 of 10       
I mean, can you use them in a multiplayer map?

 

 
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