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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »giveing bots death messeges

Author Topic: giveing bots death messeges (17 messages, Page 1 of 1)
Moderators: Dennis

SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Sep 12, 2009 01:08 PM    Msg. 1 of 17       
Hi,

Im a complete noob and i want to know this one thing. can anyone make (some how) a way to give bots death messeges, like on online play. Like: (name of biped) Rosted (your acount name) with an flamethrower. instead of (your name) commited suiside.

Plz respond


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Sep 12, 2009 02:05 PM    Msg. 2 of 17       
Through string list editing and scripts. I did something similar in my Personality bot.


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Sep 14, 2009 06:09 PM    Msg. 3 of 17       
Wait whats your personality bot?


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Sep 14, 2009 06:31 PM    Msg. 4 of 17       
http://www.youtube.com/watch?v=Gv7e58fB2jU&fmt=18

I found out how to remove the **SERVER**: AFTER I made the vid.


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Sep 20, 2009 03:21 PM    Msg. 5 of 17       
cool,

how did you learn to do that?
Can you tell me


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Sep 20, 2009 06:17 PM    Msg. 6 of 17       
A bunch of scripts, mostly involving begin_random and sv_say.


shadowslayer123
Joined: Feb 22, 2009

Not the american average


Posted: Sep 21, 2009 12:02 AM    Msg. 7 of 17       
will you ever release your personality bot?


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Sep 21, 2009 12:37 AM    Msg. 8 of 17       
What's to release? The scripts?


shadowslayer123
Joined: Feb 22, 2009

Not the american average


Posted: Sep 21, 2009 05:32 PM    Msg. 9 of 17       
it would be fun to experiment with them


chrisk123999
Joined: Aug 10, 2008

=CE= Chris [Captain] [=]


Posted: Sep 21, 2009 05:41 PM    Msg. 10 of 17       
I can guess how he did it.

(script continuous talk
(sleep_until (= (unit_get_health [unit name]) 0) )
(begin_random
(sv_say "Message 1")
(sv_say "Message 2")
(sv_say "Etc...")
)
(object_create_anew [unit name])
)


Something like that.
Edited by chrisk123999 on Sep 21, 2009 at 05:42 PM


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Sep 21, 2009 10:46 PM    Msg. 11 of 17       
Problem with that would be that it keeps typing. You need to have a boolean to turn off when you type, so that it doesn't continuously chat. I would paste the script here, but it's kinda long, so I won't.


chrisk123999
Joined: Aug 10, 2008

=CE= Chris [Captain] [=]


Posted: Sep 21, 2009 10:56 PM    Msg. 12 of 17       
No, because it also recreates it at the end. So it should only say it once.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Sep 21, 2009 11:18 PM    Msg. 13 of 17       
No, because that's how the begin random command works. It'll keep repeating, unless you use a start and a stop boolean.


chrisk123999
Joined: Aug 10, 2008

=CE= Chris [Captain] [=]


Posted: Sep 21, 2009 11:22 PM    Msg. 14 of 17       
O.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Sep 23, 2009 06:59 PM    Msg. 15 of 17       
Oh really. Try it ingame. I could be wrong. The syntax I used for the command was from an example script that Kirby showed me, when I asked how he would do the random script for Firefight better than how I was doing it originally.


chrisk123999
Joined: Aug 10, 2008

=CE= Chris [Captain] [=]


Posted: Sep 23, 2009 07:56 PM    Msg. 16 of 17       
That's what I assumed.

HS Doc says it does only 1, so I think it should work.
Edited by chrisk123999 on Sep 23, 2009 at 07:56 PM


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Sep 25, 2009 04:34 PM    Msg. 17 of 17       
Woah,

Brain overload

 

 
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