
PX173
Joined: Aug 22, 2009
It was worth it.
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Posted: Sep 11, 2009 10:52 PM
Msg. 1 of 6
Alright, so I return to this forum to post again for help. I just got into the mapmaking business a few weeks ago.
This is yet another boring firefight mod. Im planning on using the Cityscape or New Mombasa(please dont flame me for imitating) BSP, which is completely irrelevant to the topic.
1. How do you change the FP hands? I think it has something to do with the animations, and I'm 90% sure it does.
2. How do you make a ballistic weapon, if at all possible, display the number of magazines left(like the flamethrower in CMT Coagulation CE) and not that annoyingly large number(like in the SPv2 beta)?
3. If anyone has some animations for blowing off the drop pod door while your inside(even if it doesn't show your hands doing so), and is willing to share it with me, Id be much more than glad.
4. Then again, if someone has a drop pod(Elefant's doesn't look too good) and compiled as a vehicle, doesnt necessarily need to move or fall, then I'd be jumping up and down if you could share it with me.
5. What is the script for starting the level in a vehicle, like in the Pelican? I think it had the word magically in it.
6. Then again, how do you make it so you don't press E to exit the vehicle, and instead you automatically exit, like in the Pelican?
7. How do you make dropships(I don't need it to be in a Phantom) drop in troops in-game?
8. Just curious, if VISR possible in this CE engine?
I'm slightly dyslexic, so I tend to forget what I reserve in my mind, unless it's a little significant. So that means I'll update this thread if I have more questions. And my apostrophe key usually doesnt work
Pardon my questions.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Sep 11, 2009 11:27 PM
Msg. 2 of 6
1) Globals.globals 2) Did you mean in the HUD or on the weapon? 4) Elefant has no drop pod... 5) vehicle_load_magic [VEHICLE] "" (list_get (players) 0) 6) Set player_enable_input is false. Then, vehicle_unload to eject everyone from the pelican. Remember to turn player_enable_input back to true. 7) vehicle_unload 8) Most likely not.
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PX173
Joined: Aug 22, 2009
It was worth it.
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Posted: Sep 12, 2009 12:09 AM
Msg. 3 of 6
Quote: --- Original message by: Gamma927 1) Globals.globals 2) Did you mean in the HUD or on the weapon? 4) Elefant has no drop pod... 5) vehicle_load_magic [VEHICLE] "" (list_get (players) 0) 6) Set player_enable_input is false. Then, vehicle_unload to eject everyone from the pelican. Remember to turn player_enable_input back to true. 7) vehicle_unload 8) Most likely not. 2. In the HUD, like for example, displaying 4 magazines left, the spare ammo, not in that in the weapon. 4. On YouTube. I don't think it moves, though, and it doesn't look much like a drop pod. 5. So, the name of the vehicle tag, or the name of the vehicle you designate in Sapien? I'm guessing the latter, just making sure. 6. ...could someone compile the total scripts for me? kthnxbai
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Sep 12, 2009 12:28 AM
Msg. 4 of 6
2) Examine p0lar bear's h2 HUD tags. Examine the master fuel.weapon_hud_interface 4) Link pl0x 5) Name of the vehicle you designate in Sapien 6) If you want someone to do it for you, you should say more than kthxbai. Instead of trying to get me to do it for you, it made me want to leave you be.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Sep 12, 2009 12:48 AM
Msg. 5 of 6
You don't want to try the variable tutorial if you don't know how to do basic scripting. You can try it, but I wouldn't recommend it. I wrote it assuming the reader would have basic scripting experience.
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PX173
Joined: Aug 22, 2009
It was worth it.
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Posted: Sep 12, 2009 01:05 AM
Msg. 6 of 6
Quote: --- Original message by: Gamma927 2) Examine p0lar bear's h2 HUD tags. Examine the master fuel.weapon_hud_interface 4) Link pl0x 5) Name of the vehicle you designate in Sapien 6) If you want someone to do it for you, you should say more than kthxbai. Instead of trying to get me to do it for you, it made me want to leave you be. 4. http://www.youtube.com/watch?v=auREPgotEpk&feature=related6. Oh yeah. Please? NVM, Ill do it myself, all the while basing it upon another script. Oh, and I saw a thread somewhere on how to make the screen fade red when you take damage, and completely red when your sheilds are out, but it died, and there wasnt enough info. How do you do this? Edited by PX173 on Sep 12, 2009 at 01:25 AM
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