
rocketman57
Joined: Feb 2, 2009
Machinmator
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Posted: Sep 4, 2009 07:58 AM
Msg. 1 of 6
This is a bsp i started awhile back at the start of the year The map is based on ghost town of halo 3 i dont think im going to ever finish this map so ill give it to whoever wants it just add me on xfire and tell me that u want the bsp xfire: rocketman57 renders: i just detailed the cliffs alittle real quick the model isnt really good, thats why im giving it to u guys to pimp out Edited by rocketman57 on Sep 4, 2009 at 08:02 AM
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Buggy Virus
Joined: Aug 11, 2009
Tastes like happiness
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Posted: Sep 4, 2009 10:33 AM
Msg. 2 of 6
Looks ok, but nothing special
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gruntfromhalo
Joined: Nov 21, 2007
actual loli
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Posted: Sep 4, 2009 11:10 AM
Msg. 3 of 6
I see either an error or a really ugly part. Also, those cliffs look ridiculously highpoly, but I can't tell for sure. Can you post a wireframe picture? To do this, apply a material to the model and have wireframe checked on the material, then render it. Edited by gruntfromhalo on Sep 4, 2009 at 11:10 AM
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Sep 4, 2009 08:09 PM
Msg. 4 of 6
You have WAY to many poly's on your cliffs. Most cliffs can look pretty decen't and only have 2 - 4 polys high cliffs.
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halo3n00b
Joined: Dec 8, 2008
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Posted: Sep 5, 2009 08:08 PM
Msg. 5 of 6
lol no just because the cliffs are high poly doesnt mean it will crash hce, everything else is low poly so it wouldnt realy matter.
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gruntfromhalo
Joined: Nov 21, 2007
actual loli
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Posted: Sep 5, 2009 08:19 PM
Msg. 6 of 6
Quote: --- Original message by: halo3n00b lol no just because the cliffs are high poly doesnt mean it will crash hce, everything else is low poly so it wouldnt realy matter. LoL. Nah. Even if everything else is low poly then that just means that everything in the map is ugly except the cliffs. And who the heck spends the whole damn game looking at the cliffs?
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