A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »ATV map request

Author Topic: ATV map request (9 messages, Page 1 of 1)
Moderators: Dennis

Vastanus neshtrog
Joined: Aug 5, 2009


Posted: Aug 26, 2009 04:48 PM    Msg. 1 of 9       
The map layout:

There is a big arena, with sharp, steep, nearly verticle sides. The arena is oval shaped, and is little longer and thinner than blood gultch.

In the arena, you can design small hills and differnt obstcales and whatever. Weapons are plced in areas that are semi secluded (at least to vehicles) since you must get out of an ATV to pick up a weapon. the scenery could be as if this was a sunny/grassy feild, like in the second level of halo, or it could a dirtbike place, with dusty ground, and many ramps as bridges and things like that to do stunts. Note that in CTF, there should be absolutely GREAT vehicle chases. (You get their flag, and then spend around a minute running away from them.)

You never spawn in the arena. you allways spawn on the ridge above it. Remember how i said it has steep sides? Make sure vehicles cannot go above the steep sides. You spawn somewhere up there, with some weapons, and your ATV. Then, you ride out off the ridge into the arena. This is to prevent spawn killing.

This allows both CTF, Teams, and slayer games without roadkill spawn killing.. Teams spawn relativly near each other, but in slayer, it is not possible for enemies spawn kill each other. there are blue spawn areas and red spawn areas, if you're playing CTF. There are walls between each cubicle thingy..

I know im not explaining very well, so here is a picture:




Weapons:

First come up with the map thingy, and try it with normal weapons... then add a few other ones.

Needler, Pistol, and P-pistol may be too weak for this mod, while fuelrod and rocket launcher would be way overpowered. Maybe make a few other weapons:

Machine gun: (a holdable warthog machine gun). Underpower it abit, so it dosn't kill so fast.

Torpedo/missle launcher: It maybe has 4 missles that can shoot in quick sucession (you choose how many you shoot by how many times you click. If you click 4 times really fast, itll shoot them all near instantaneously), before it needs to reload. They home, and move around a little randomly. small explosion, medium damage. (you need 3 direct hits to kill someone). start ammo capacity is ~16 (rounds total). Actually, they home pretty well, Its just hard to hit ATVs, which are moving pretty fast. 4 barreled.

Guass rifle: A gun that shoots a small explosive round. shot speed is almost instantaneous, although fire speed is slow, and reload speed is extremely slow. its sniperish. very accurate, has a sight. You could just use beamrifle and then change projectiles

Spazz machine gun: Like the machine gun. It shoots 3 shots per round, but still shoots pretty fast. it shoots twice as slow, and its accuracy is terrible.

chain gun: It starts of shooting 2/second, but increasses to 8/second. This, and the machine guns can look relativly similar, so you don't have to design new models and animations for them.

Gatling gun: An evil looking gun that shoots spikes, like spker spikes but MUCH bigger. Fire speed, reload speed, bullet accuracy are all the same as a sniper. Not explosive, but two shots would kill. Maybe like this: (Note this is NOT my work, I think its spartan094's)



Spiker gun: you know that stuff.

shotgun: meh.... you'll need to make this weapon a little stronger, if its to be used against vehicles,

And other antivehicle weapons. Also, these weapons are just brainstorm, I'm not expecting that many new weapons... maybe 2 low explosives (torpedo launcher and guass gun) and a couple new machine guns.

You could also make proximity mines, which explode if your run over/near them. Its possible to get a one hit KO, but hard, only if you run directly above it.




Yah, so I'm looking for someone who could maybe make a map like this. Any comments?


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Aug 26, 2009 04:55 PM    Msg. 2 of 9       
Quote: --- Original message by: Vastanus neshtrog
Machine gun: (a holdable warthog machine gun). Underpower it abit, so it dosn't kill so fast.

Torpedo/missle launcher: It maybe has 4 missles that can shoot in quick sucession (you choose how many you shoot by how many times you click. If you click 4 times really fast, itll shoot them all near instantaneously), before it needs to reload. They home, and move around a little randomly. small explosion, medium damage. (you need 3 direct hits to kill someone). start ammo capacity is ~16 (rounds total). Actually, they home pretty well, Its just hard to hit ATVs, which are moving pretty fast. 4 barreled.

I have no idea.


--------------------------------------------------------------------------------------------

Guass rifle: A gun that shoots a small explosive round. shot speed is almost instantaneous, although fire speed is slow, and reload speed is extremely slow. its sniperish. very accurate, has a sight. You could just use beamrifle and then change projectiles

This is a good gauss rifle.

http://hce.halomaps.org/index.cfm?fid=3271

-----------------------------------------------------------------------------------------------

Spazz machine gun: Like the machine gun. It shoots 3 shots per round, but still shoots pretty fast. it shoots twice as slow, and its accuracy is terrible.

No idea here either.

-----------------------------------------------------------------------------------------------

chain gun: It starts of shooting 2/second, but increasses to 8/second. This, and the machine guns can look relativly similar, so you don't have to design new models and animations for them.


I'm pretty sure Mudslide_INSANE has a portable warthoglike chaingun.
http://hce.halomaps.org/index.cfm?fid=3661

-----------------------------------------------------------------------------------------------

Gatling gun: An evil looking gun that shoots spikes, like spker spikes but MUCH bigger. Fire speed, reload speed, bullet accuracy are all the same as a sniper. Not explosive, but two shots would kill. Maybe like this: (Note this is NOT my work, I think its spartan094's)


I'll ask Spartan094 to check this thread once he logs on.

-----------------------------------------------------------------------------------------------

Spiker gun: you know that stuff.

Gwunty released hayabusa's spiker on Captus.
http://hce.halomaps.org/index.cfm?fid=4615

-----------------------------------------------------------------------------------------------

Shotgun: meh.... you'll need to make this weapon a little stronger, if its to be used against vehicles.

Hayabusa has a good Halo 2 variant of a shotgun. ask him for it.



[14:08] [ASP]Jesse: You.
[14:08] spartan094: can
[14:08] spartan094: f#$%
[14:08] spartan094: off
[14:08] spartan094: :)
[14:08] [ASP]Jesse: http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=28572
[14:08] [ASP]Jesse: Someone wants your wonder waffle.
[14:09] spartan094: no :)
[14:09] [ASP]Jesse: You tell him.
[14:09] [ASP]Jesse: Not me.
[14:09] spartan094: just copy and paste this chat
[14:09] spartan094: im to lazy
[14:09] spartan094: and
[14:09] spartan094: i am playign xbox live
[14:10] spartan094: k
[14:10] <This user is now offline>
Edited by jesse on Aug 26, 2009 at 05:11 PM


Vastanus neshtrog
Joined: Aug 5, 2009


Posted: Aug 26, 2009 11:50 PM    Msg. 3 of 9       
The weapons arn't as important as the map....

Lets get the map done first, see if it works with the original halo weapons, then, if necessary, make some anti-vehical ones.


gruntfromhalo
Joined: Nov 21, 2007

actual loli


Posted: Aug 26, 2009 11:50 PM    Msg. 4 of 9       
I see you actually put some thought in to the request and drew a layout. That's a large step up from most requests. Good job.


Vastanus neshtrog
Joined: Aug 5, 2009


Posted: Aug 27, 2009 12:23 AM    Msg. 5 of 9       
Thanks, I actually put some effort into making my request.

Too bad my picture didn't turn out so well... The forum page shrinks it, and makes it look blury.


Geared
Joined: Mar 6, 2009

EPI Creator


Posted: Aug 27, 2009 12:44 AM    Msg. 6 of 9       
can i give the map a go?

the model i mean, weps i can model for u but not get ingame
Edited by Geared on Aug 27, 2009 at 01:00 AM


Vastanus neshtrog
Joined: Aug 5, 2009


Posted: Aug 27, 2009 01:28 AM    Msg. 7 of 9       
Sure, if you can make a good one!

How long will it take?


Geared
Joined: Mar 6, 2009

EPI Creator


Posted: Aug 27, 2009 02:41 AM    Msg. 8 of 9       
depends on how detailed u want it

the model will take between 1 hour to 2 days dependsing on detail, weapons take about 3 hours if done slowly. look at my stuff:

http://photobucket.com/rhp_redhaze

c if u see anything u like


Vastanus neshtrog
Joined: Aug 5, 2009


Posted: Aug 27, 2009 11:09 PM    Msg. 9 of 9       
Wow...... You made all that?

Sure, get on it.

 

 
Previous Older Thread    Next newer Thread







Time: Thu January 19, 2023 11:38 PM 156 ms.
A Halo Maps Website