
AHS_SONIC
Joined: Dec 9, 2006
mmm toasty
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Posted: Aug 21, 2009 11:26 PM
Msg. 1 of 17
cmt...tisk tisk. why do they spend so much time modding the original campaign maps when they could easily make an original one of their own? if all they are doing is upgrading their last mod of the sp maps, and it took this long to just release the first level, i have a feeling this is going to take way too much time. maybe it might be a good idea to create something original, instead of just doing this modding business again.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Aug 21, 2009 11:30 PM
Msg. 2 of 17
1) You should have posted in the CMT topic 2) They've finished much more than the first level. The first level was just a public beta to interest the public 3) They want to see how much they can do with the original campaign
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ChocolateNugget
Joined: Sep 29, 2007
im your #1 fan !!
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Posted: Aug 21, 2009 11:36 PM
Msg. 3 of 17
hey, hey
guess what?
we don't care
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AHS_SONIC
Joined: Dec 9, 2006
mmm toasty
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Posted: Aug 22, 2009 12:13 AM
Msg. 4 of 17
yeah i like to wander in from time to time
look im just confused why theyre spending so muc time on this when
a. its already been done b. its a campaign that all of us pornogenic haloers have played a sadly ridiculous ammount of times
its just basically us musing at how far cmt can go to make the original halo like halo 2 or 3 or whatever new game they have now
if they actually spent all these long hours on an original campaign, they could mjake something badass. but alas, they have not.
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SwordMa5ster
Joined: Jul 13, 2009
Come get some!!!
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Posted: Aug 22, 2009 12:26 AM
Msg. 5 of 17
I wish someone could do what CMT does with SPV2 for the halo 2 campaign. If CMT can make Halo 1 look this good. Imagine what they could do with the Halo 2 engine.
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Arteen
Joined: Mar 8, 2008
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Posted: Aug 22, 2009 12:29 AM
Msg. 6 of 17
Quote: --- Original message by: AHS_SONIC if they actually spent all these long hours on an original campaign, they could mjake something badass. but alas, they have not. It's so much easier to complain than to actually accomplish something, isn't it? If you want a new campaign level, go make one yourself instead of selfishly insist that other people should do it.
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kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: Aug 22, 2009 01:17 AM
Msg. 7 of 17
Quote: --- Original message by: ArteenQuote: --- Original message by: AHS_SONIC if they actually spent all these long hours on an original campaign, they could mjake something badass. but alas, they have not. It's so much easier to complain than to actually accomplish something, isn't it? If you want a new campaign level, go make one yourself instead of selfishly insist that other people should do it. Acualy, he has made some SP levels lol.
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Dennis

Joined: Jan 27, 2005
"We are made of starstuff.” ― Carl Sagan
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Posted: Aug 22, 2009 01:27 AM
Msg. 8 of 17
Quote: --- Original message by: AHS_SONIC cmt...tisk tisk. why do they spend so much time modding the original campaign maps . Because they want to. There need be no other reason. Personally I like the idea of the familiar campaign that plays differently, mixed with the new areas never seen before. Some may not but it doesn't matter because it's what they want to do.
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RougeSpartan414
Joined: Sep 24, 2007
Angatar, the Iron-Father.
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Posted: Aug 22, 2009 01:41 AM
Msg. 9 of 17
Quote: --- Original message by: kirby_422Quote: --- Original message by: ArteenQuote: --- Original message by: AHS_SONIC if they actually spent all these long hours on an original campaign, they could mjake something badass. but alas, they have not. It's so much easier to complain than to actually accomplish something, isn't it? If you want a new campaign level, go make one yourself instead of selfishly insist that other people should do it. Acualy, he has made some SP levels lol. But honestly, they weren't that good.
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AHS_SONIC
Joined: Dec 9, 2006
mmm toasty
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Posted: Aug 22, 2009 02:06 AM
Msg. 10 of 17
although i had some help, working on coluseum 2 was a pretty much a solo effort. i am not a professional map maker nor am i a team of highly skilled people and i only was able to work with what i had.
im not doggin on cmt, im just saying it seems like theyre wasting alot of time on this campaign project when they could probably bring something really great and original to a dying game that really needs something new and original
its almost like with all the tie they seem to have, what if they took the original maps, and mesed around with the models in 3ds max to make like alternate pathways and have you play from the perspective of the covenant or even flood? those are just some dumb ideas but it almost seems possible.
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Rm860
Joined: Sep 7, 2006
Dennis sleeps like this!
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Posted: Aug 22, 2009 02:11 AM
Msg. 11 of 17
easily make an original one of their own? you really dont understand the hek, there is so much wrong with your way of thinking.
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AHS_SONIC
Joined: Dec 9, 2006
mmm toasty
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Posted: Aug 22, 2009 02:13 AM
Msg. 12 of 17
easy for them dude maybe not us but certainly them haha theyve always been able to do the impossible.
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ChocolateNugget
Joined: Sep 29, 2007
im your #1 fan !!
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Posted: Aug 22, 2009 02:23 AM
Msg. 13 of 17
Stop complaining. We're not changing.
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Dennis

Joined: Jan 27, 2005
"We are made of starstuff.” ― Carl Sagan
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Posted: Aug 22, 2009 02:52 AM
Msg. 14 of 17
Quote: --- Original message by: AHS_SONIC , what if they took the original maps, and mesed around with the models in 3ds max to make like alternate pathways . They have added new original BSP's to the campaign levels. The A10 beta had a whole new section to the Pillar of Autumn to play through. Like I said, I like the mix of the familiar and new plus the enhancements. It makes the campaign fun to play again.
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Arteen
Joined: Mar 8, 2008
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Posted: Aug 22, 2009 03:03 AM
Msg. 15 of 17
Quote: --- Original message by: kirby_422 Acualy, he has made some SP levels lol. If he has the ability to make them on his own, he should make what he wants, instead of complain that others aren't doing so. Quote: --- Original message by: AHS_SONIC im not doggin on cmt, im just saying... I suggest you not start your post with a derisive phrase such as "tisk tisk" if you don't want to come off as just some heckler. Quote: --- Original message by: AHS_SONIC it seems like theyre wasting alot of time on this campaign project when they could probably bring something really great and original to a dying game that really needs something new and original I think our mod does have a lot of great, new, original stuff in it. Quote: --- Original message by: AHS_SONIC its almost like with all the tie they seem to have, If we had time, this mod would be done already. Quote: --- Original message by: AHS_SONIC what if they took the original maps, and mesed around with the models in 3ds max to make like alternate pathways and have you play from the perspective of the covenant or even flood? those are just some dumb ideas but it almost seems possible. I believe there are other teams working on covenant and flood campaign mods, so go check those out. Also, we do have lots of new bsps in the maps, which add variety to the otherwise familiar environments. a30 in particular has a whole level's worth of new bsps in it. Many of the encounters on stock bsps have dramatically changed as well, so it's not just some HPC campaign shader mod. Edited by Arteen on Aug 22, 2009 at 03:04 AM
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Karrde
Joined: Jul 30, 2007
Power beyond containing
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Posted: Aug 22, 2009 03:25 AM
Msg. 16 of 17
"It's been forever, it should be out by now, blah blah blah malarky"
There's this thing. It's called a real life outside the computer.
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AHS_SONIC
Joined: Dec 9, 2006
mmm toasty
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Posted: Aug 22, 2009 03:31 AM
Msg. 17 of 17
well maybe i just need to play them then
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