
Ethereial
Joined: May 19, 2009
O_O
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Posted: Aug 8, 2009 10:38 AM
Msg. 1 of 31
I'm planning on making a single map, which is basically like The Library, without flood. You see shooting stars in the distance, which at this time shouldn't be visible at day. You know something's wrong. You hear distant screams in such a quiet place. You grab an M4 carbine with a .45 Colt and head out. forgetting to tell you squad where you're going, you turn back only to see flames from the plasma. You can see some elites walking away, but you know they're too much of a challenge. Then you come to the point where you finally encounter Covenant, and journey across the open road and to find some help. You find some weapons along the way, most of which is the M4 Carbine, which is pretty much standard over here. What makes this different, exactly? I'm planning on non-linearity, or presenting multiple endings, at least. NAV points are absent, in such a large area. You're an unfortunate soldier who spots the Covenant and sees them killing everyone, and you know what to do(in which I'll reuse the unarmored marine biped). I'll obviously make the weapons effective against Elite shields. I don't see a reason not to, since MA5 Rifles still use the modern-day 7.62x51mm NATO. ...But that's for sniper rifles, right?
- If Lost Cove Insane is unprotected, I'm in luck.
- I'll only need a BSP modeler, and probably for some scenery too.
- I'm deciding on a health concept:
-Like in GoW, wherein you health automatically regenerates -Like in most FPS games, with either a health counter(number) or a bar, non-regenerating -Like in H3:ODST, with a little stamina and a little health
- If Lost Cove Insane is unprotected, I'm in luck.
- Cars and vehicles are drivable. Who's stupid enough to leave their keys? But I can't find a reason to why you can flip them. Or can you make it so that you can't flip them?
- Just in case you weren't reading, it's planned to be non-linear with multiple endings if at all possible, but definitely different routes.
- Expect no large weapon set. Probably of the same variety of H1's classic weapon set.
- Then again, I need a scripter to spawn the encounters.
Someone teach me how to compile a BSP and I'll post some pics. Oh wait, did I make it to the right section? Yeah, 2 of my posts so far made it to the other CE section. Forget my first idea, it's just to show how we all hate school. Edited by Ethereial on Aug 8, 2009 at 10:47 AMEdited by Ethereial on Aug 9, 2009 at 01:10 AM
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Karrde
Joined: Jul 30, 2007
Power beyond containing
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Posted: Aug 8, 2009 11:42 AM
Msg. 2 of 31
And how do you plan on making the opening cutscene?
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pwner5889
Joined: Jun 13, 2008
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Posted: Aug 8, 2009 12:15 PM
Msg. 3 of 31
Quote: --- Original message by: Karrde And how do you plan on making the opening cutscene? By animating it all. XD It REALLY sucks that people get all of ideas like this. But they all fail in the end. I actually want to see a COMPLETE custom campaign. Not some retarded Halo campaign mod.
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Ethereial
Joined: May 19, 2009
O_O
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Posted: Aug 8, 2009 07:35 PM
Msg. 4 of 31
No cutscene, just the camera moving around. Quote: --- Original message by: pwner5889Quote: --- Original message by: Karrde And how do you plan on making the opening cutscene? By animating it all. XD It REALLY sucks that people get all of ideas like this. But they all fail in the end. I actually want to see a COMPLETE custom campaign. Not some retarded Halo campaign mod. Are you reading? It's going to be non-linear. If you can't have multiple endings, then multiple routes at least. I'd actually like to see you make one on your own, without any help. Edited by Ethereial on Aug 8, 2009 at 07:39 PM
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darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
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Posted: Aug 8, 2009 07:49 PM
Msg. 5 of 31
man this'll be really nice. cant wait
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Ethereial
Joined: May 19, 2009
O_O
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Posted: Aug 9, 2009 12:55 AM
Msg. 6 of 31
Oh wait, you'll have to play as a soldier who fights against the Covenant. Forget all that I said. Edited by Ethereial on Aug 9, 2009 at 12:58 AM
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Dark Neon
Joined: Jun 8, 2009
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Posted: Aug 9, 2009 01:07 AM
Msg. 7 of 31
Will there be nano-suit???
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Ethereial
Joined: May 19, 2009
O_O
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Posted: Aug 9, 2009 01:47 AM
Msg. 8 of 31
Quote: --- Original message by: Dark Neon Will there be nano-suit??? What do you think this is, Crysis? I still can't find a way to export the BSP.
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Dark Neon
Joined: Jun 8, 2009
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Posted: Aug 9, 2009 02:33 AM
Msg. 9 of 31
Yes I do
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CorpseManTS
Joined: Nov 16, 2008
Sorry, I cant hear u with my bullet in your mouth!
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Posted: Aug 9, 2009 02:38 AM
Msg. 10 of 31
Quote: --- Original message by: EthereialI'm planning on making a single map, which is basically like The Library, without flood. You see shooting stars in the distance, which at this time shouldn't be visible at day. You know something's wrong. You hear distant screams in such a quiet place. You grab an M4 carbine with a .45 Colt and head out. forgetting to tell you squad where you're going, you turn back only to see flames from the plasma. You can see some elites walking away, but you know they're too much of a challenge. Then you come to the point where you finally encounter Covenant, and journey across the open road and to find some help. You find some weapons along the way, most of which is the M4 Carbine, which is pretty much standard over here. What makes this different, exactly? I'm planning on non-linearity, or presenting multiple endings, at least. NAV points are absent, in such a large area. You're an unfortunate soldier who spots the Covenant and sees them killing everyone, and you know what to do(in which I'll reuse the unarmored marine biped). I'll obviously make the weapons effective against Elite shields. I don't see a reason not to, since MA5 Rifles still use the modern-day 7.62x51mm NATO. ...But that's for sniper rifles, right?
- If Lost Cove Insane is unprotected, I'm in luck.
- I'll only need a BSP modeler, and probably for some scenery too.
- I'm deciding on a health concept:
-Like in GoW, wherein you health automatically regenerates -Like in most FPS games, with either a health counter(number) or a bar, non-regenerating -Like in H3:ODST, with a little stamina and a little health
- If Lost Cove Insane is unprotected, I'm in luck.
- Cars and vehicles are drivable. Who's stupid enough to leave their keys? But I can't find a reason to why you can flip them. Or can you make it so that you can't flip them?
- Just in case you weren't reading, it's planned to be non-linear with multiple endings if at all possible, but definitely different routes.
- Expect no large weapon set. Probably of the same variety of H1's classic weapon set.
- Then again, I need a scripter to spawn the encounters.
Someone teach me how to compile a BSP and I'll post some pics. Oh wait, did I make it to the right section? Yeah, 2 of my posts so far made it to the other CE section. Forget my first idea, it's just to show how we all hate school. Edited by Ethereial on Aug 8, 2009 at 10:47 AMEdited by Ethereial on Aug 9, 2009 at 01:10 AM haha hilarious!!
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Ethereial
Joined: May 19, 2009
O_O
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Posted: Aug 9, 2009 09:09 AM
Msg. 11 of 31
Lost Cove insane is unprotected, I really am in luck. But sadly there was no M16 Rifle(well, there might be, but I either couldn't find it or it's the scoped one), so I'm not that in luck. FAMAS is used by the French, but I'd still like to have it in. Meh, there's some M16 tags on the site.
I still need help with that BSP. Well at least now I have a reason to put those modern-day stuff tags in a map.
Oh wait, found it, but it sucked. Edited by Ethereial on Aug 9, 2009 at 09:14 AM
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sargejohnson
Joined: Apr 20, 2009
Shall we play a game?
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Posted: Aug 9, 2009 10:48 AM
Msg. 12 of 31
Quote: --- Original message by: EthereialI'm planning on making a single map, which is basically like The Library, without flood. You see shooting stars in the distance, which at this time shouldn't be visible at day. You know something's wrong. You hear distant screams in such a quiet place. You grab an M4 carbine with a .45 Colt and head out. forgetting to tell you squad where you're going, you turn back only to see flames from the plasma. You can see some elites walking away, but you know they're too much of a challenge. Then you come to the point where you finally encounter Covenant, and journey across the open road and to find some help. You find some weapons along the way, most of which is the M4 Carbine, which is pretty much standard over here. What makes this different, exactly? I'm planning on non-linearity, or presenting multiple endings, at least. NAV points are absent, in such a large area. You're an unfortunate soldier who spots the Covenant and sees them killing everyone, and you know what to do(in which I'll reuse the unarmored marine biped). I'll obviously make the weapons effective against Elite shields. I don't see a reason not to, since MA5 Rifles still use the modern-day 7.62x51mm NATO. ...But that's for sniper rifles, right?
- If Lost Cove Insane is unprotected, I'm in luck.
- I'll only need a BSP modeler, and probably for some scenery too.
- I'm deciding on a health concept:
-Like in GoW, wherein you health automatically regenerates -Like in most FPS games, with either a health counter(number) or a bar, non-regenerating -Like in H3:ODST, with a little stamina and a little health
- If Lost Cove Insane is unprotected, I'm in luck.
- Cars and vehicles are drivable. Who's stupid enough to leave their keys? But I can't find a reason to why you can flip them. Or can you make it so that you can't flip them?
- Just in case you weren't reading, it's planned to be non-linear with multiple endings if at all possible, but definitely different routes.
- Expect no large weapon set. Probably of the same variety of H1's classic weapon set.
- Then again, I need a scripter to spawn the encounters.
Someone teach me how to compile a BSP and I'll post some pics. Oh wait, did I make it to the right section? Yeah, 2 of my posts so far made it to the other CE section. Forget my first idea, it's just to show how we all hate school. Edited by Ethereial on Aug 8, 2009 at 10:47 AMEdited by Ethereial on Aug 9, 2009 at 01:10 AM something about the bolded parts doesn't sound or make sense...... clue : ammo Edited by sargejohnson on Aug 9, 2009 at 10:49 AM
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Aug 9, 2009 11:02 AM
Msg. 13 of 31
MA5 =/= M4 Carbine. And nowadays, rarely anyone uses such large caliber bullets like the 7.62. The NATO round is primarily the 5.56.
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Ethereial
Joined: May 19, 2009
O_O
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Posted: Aug 10, 2009 06:14 AM
Msg. 14 of 31
Quote: --- Original message by: sargejohnsonQuote: --- Original message by: Ethereial What makes this different, exactly? I'm planning on non-linearity, or presenting multiple endings, at least. NAV points are absent, in such a large area. You're an unfortunate soldier who spots the Covenant and sees them killing everyone, and you know what to do(in which I'll reuse the unarmored marine biped). I'll obviously make the weapons effective against Elite shields. I don't see a reason not to, since MA5 Rifles still use the modern-day 7.62x51mm NATO. ...But that's for sniper rifles, right?
Edited by Ethereial on Aug 8, 2009 at 10:47 AM Edited by Ethereial on Aug 9, 2009 at 01:10 AM something about the bolded parts doesn't sound or make sense...... clue : ammo Edited by sargejohnson on Aug 9, 2009 at 10:49 AM Do you know what' an MA5 rifle? I never said the M4 used it. The Colt is your sidearm, and unless I find the other pistol's name, I'm sticking with the incredibly underpowered WWII Colt 45 sidearm. Oh, and please stop quoting that whole post. Gotta get to San Andreas.
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darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
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Posted: Aug 12, 2009 10:53 PM
Msg. 15 of 31
well good luck with that bsp
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Karrde
Joined: Jul 30, 2007
Power beyond containing
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Posted: Aug 12, 2009 10:56 PM
Msg. 16 of 31
I say good luck with that opening cutscene.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Aug 12, 2009 10:56 PM
Msg. 17 of 31
I say good luck with the scripting.
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darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
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Posted: Aug 12, 2009 11:00 PM
Msg. 18 of 31
lol alot of problems eh?
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Karrde
Joined: Jul 30, 2007
Power beyond containing
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Posted: Aug 12, 2009 11:17 PM
Msg. 19 of 31
Wait.......you're going to fight the Covenant with less-than-modern weapons? lame
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Aug 12, 2009 11:51 PM
Msg. 20 of 31
I say good luck getting it all done.
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Ethereial
Joined: May 19, 2009
O_O
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Posted: Aug 13, 2009 04:21 AM
Msg. 21 of 31
Quote: --- Original message by: Karrde Wait.......you're going to fight the Covenant with less-than-modern weapons? lame I'm getting rid of the Colt and putting in the Desert Eagle. The M16 is still standard-issue.
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sargejohnson
Joined: Apr 20, 2009
Shall we play a game?
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Posted: Aug 13, 2009 07:29 AM
Msg. 22 of 31
wait a minute, why would a person like you still have an m16 and desert eagle or colt like, 500 years from now? Also, in my previous post, i was trying to say that the 5.56 round may have problems with covenant shielding and/or armor if even the 7.62 round that the MA5B uses has not much effect on their shielding (armor not included)
anyway, the project is a good idea. Just good luck on making the cutscene at the beginning.
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Karrde
Joined: Jul 30, 2007
Power beyond containing
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Posted: Aug 13, 2009 09:53 AM
Msg. 23 of 31
Quote: --- Original message by: EthereialQuote: --- Original message by: Karrde Wait.......you're going to fight the Covenant with less-than-modern weapons? lame I'm getting rid of the Colt and putting in the Desert Eagle. The M16 is still standard-issue. I'm sure very few of those weapons even exist 543 years into the future.
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Megaguirus
Joined: Feb 26, 2009
Om nom nom
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Posted: Aug 13, 2009 01:40 PM
Msg. 24 of 31
Quote: --- Original message by: Karrde Wait.......you're going to fight the Covenant with less-than-modern weapons? lame Quote: --- Original message by: KarrdeQuote: --- Original message by: Lone Warrior Modern combat? In my Halo?! Kill the heretic!!! I just found this funny 
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: Aug 13, 2009 04:18 PM
Msg. 25 of 31
I like maps with modren weapons but maybe not against the covenet...
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FlyAwayNow
Joined: May 10, 2009
Triage at Dawn
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Posted: Aug 13, 2009 07:38 PM
Msg. 26 of 31
Maybe mordenized mordern weapons? Not saying Halo already did taht except for the shotgun but hey.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Aug 13, 2009 07:39 PM
Msg. 27 of 31
Quote: --- Original message by: FlyAwayNow Maybe mordenized mordern weapons? You mean futuristic. You can't modernize a modern weapon :\
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FlyAwayNow
Joined: May 10, 2009
Triage at Dawn
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Posted: Aug 13, 2009 08:09 PM
Msg. 28 of 31
Yes you can. Its called making em better, with new accsesories. Edited by FlyAwayNow on Aug 13, 2009 at 08:11 PM
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Aug 13, 2009 08:14 PM
Msg. 29 of 31
....
I don't think you understand what "modernize" means. It means to make something modern. How can you take something that's already modern, and make it modern? Adding new accessories doesn't "modernize" it. If it was modern in the first place, then adding on modern components would still keep it modern. Like this:
Even number + even number = even number.
Assuming that an even number is modern, and odd is futuristic. You're adding an even number to an even number. That outputs an even number. If you were to add on a futuristic component, like:
Even number + odd number = odd number.
Adding on one futuristic part makes it futuristic. Adding on more modern parts leaves it modern.
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FlyAwayNow
Joined: May 10, 2009
Triage at Dawn
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Posted: Aug 13, 2009 08:17 PM
Msg. 30 of 31
Ok ok ok i just say what I say becuase of what most pepole say at my school. "If it aint broke make it better."
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Ethereial
Joined: May 19, 2009
O_O
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Posted: Aug 14, 2009 04:17 AM
Msg. 31 of 31
Actually this is set in the present. The M16 should do more damage against shields, since the Covenant would've had less technology by now. I don't care when the Covenant was formed, it never was canon.
Oh, and if you're wondering where the pictures are, they're still WIP, like the rest. I'll be getting some scenery tags off the site that fit a modern city theme. It's gonna be approx. the size of Extinction. Edited by Ethereial on Aug 14, 2009 at 04:19 AM
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