
Dennis

Joined: Jan 27, 2005
"We are made of starstuff.” ― Carl Sagan
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Posted: Jul 28, 2009 11:59 AM
Msg. 1 of 6
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Daemon
Joined: Oct 12, 2007
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Posted: Apr 11, 2010 11:53 AM
Msg. 2 of 6
What mod did you use to get those third-person running shots?
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Wrath
Joined: Jun 20, 2010
well isn't this a surprise
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Posted: Jul 23, 2010 07:51 AM
Msg. 3 of 6
I just wanted to ask, but how do you take of the name of other players off screen when your making a machinima?
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Dennis

Joined: Jan 27, 2005
"We are made of starstuff.” ― Carl Sagan
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Posted: Jul 23, 2010 01:03 PM
Msg. 4 of 6
Quote: --- Original message by: Wrath I just wanted to ask, but how do you take of the name of other players off screen when your making a machinima? You don't look at the other players. You have to position the characters so that they are not looking directly at the other user controlled player but from the camera angle looks like he is. Also when you absolutely need to have the players look at each other you modify the map and place a static biped there instead. In most of the filming of the Ring of Life. I used AIs, static bipeds and only two actual players both of whom I controlled (two PCs next to each other). Sometimes a single scene would consist of up to 4 or 5 different version of the same map modified with placed static bipeds so I could control two of them at a time but still have 4 or more in the scene.
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Wrath
Joined: Jun 20, 2010
well isn't this a surprise
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Posted: Jul 26, 2010 06:57 AM
Msg. 5 of 6
Ok. Thanks!
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OpsY
Joined: Feb 19, 2007
Frobisher Bay
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Posted: Sep 1, 2010 08:41 AM
Msg. 6 of 6
Quote: --- Original message by: gnademassica117 AI is never a good idea unless you are sure you know what your doing in machinima, it's extremely obvious when it is being used, and if it hasn't been modified to fit the needs of said machinima, it looks and acts terrible. Well, the HCEC have been running for years and they happen to have an outstanding reputation in that aspect. Take a look at some of the older stuff, it's good.
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