I came across this let me explain: I import wth gbx model importer 2.0 check the box "import bip nodes as bones"
the regular hunter bones just bigger: I noticed the following bones are actually just nodes not bones:
frame head
frame spike bottom left
fram spike bottom right
frame middle left
frame middle right
frame top right
frame top left
As u an see these are not bones so I deleted them for testing purposes and the animations compiled fine, "hints error the node" but! the model has those nodes in it's gbx.model tag what do u suggest I do to fix this cuz they were the problem but they have to be there cuz the model it's self has them I know I cant delete them cuz animations want match then??
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http://i661.photobucket.com/albums/uu331/DarkLord0912/H2_Hunter-1.jpg"