
Officer egg
Joined: Mar 16, 2008
Dancing is forbidden.
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Posted: Jul 23, 2009 05:52 PM
Msg. 1 of 3
Well, I have a custom objective I added onto b30 scripted to appear. Whenever you get to the trigger, it displays an earlier objective, THEN the objective I want. I can see no reason for this, so any help is appreciated.
Thanks.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jul 23, 2009 06:06 PM
Msg. 2 of 3
Paste the contents of your hud messages.hmt file. Then paste the portion of the script pertaining to the objective.
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Officer egg
Joined: Mar 16, 2008
Dancing is forbidden.
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Posted: Jul 23, 2009 09:15 PM
Msg. 3 of 3
My hmt... obj_lz=>>Clear the landing beach of hostiles obj_map=>>Find the entrance to the map room obj_activate=>>Activate the map room obj_override=>>Find the door's security override obj_leave=>>Return to the surface for support dia_lz=>>Clear the landing beach of hostiles dia_map=>>Find the entrance to the map room dia_activate=>>Find the Silent Cartographer dia_override=>>Find the main facility security override dia_leave=>>Return to the surface for support inj1=>>Get to the control room, start self-destruct sequence inj2=>>Get the heck outta there sc1=>>Destroy the Scarab tank sc2=>>Get to the pelican
And the script... (show_hud_help_text true) (sleep 150 ) (hud_set_help_text inj1) (hud_set_objective_text inj1) (sleep 150) (show_hud_help_text false) )
I script it to say inj1, but it plays obj_leave. Hm.
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