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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Objectives help.

Author Topic: Objectives help. (3 messages, Page 1 of 1)
Moderators: Dennis

Officer egg
Joined: Mar 16, 2008

Dancing is forbidden.


Posted: Jul 23, 2009 05:52 PM    Msg. 1 of 3       
Well, I have a custom objective I added onto b30 scripted to appear. Whenever you get to the trigger, it displays an earlier objective, THEN the objective I want. I can see no reason for this, so any help is appreciated.

Thanks.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jul 23, 2009 06:06 PM    Msg. 2 of 3       
Paste the contents of your hud messages.hmt file. Then paste the portion of the script pertaining to the objective.


Officer egg
Joined: Mar 16, 2008

Dancing is forbidden.


Posted: Jul 23, 2009 09:15 PM    Msg. 3 of 3       
My hmt...


obj_lz=>>Clear the landing beach of hostiles
obj_map=>>Find the entrance to the map room
obj_activate=>>Activate the map room
obj_override=>>Find the door's security override
obj_leave=>>Return to the surface for support
dia_lz=>>Clear the landing beach of hostiles
dia_map=>>Find the entrance to the map room
dia_activate=>>Find the Silent Cartographer
dia_override=>>Find the main facility security override
dia_leave=>>Return to the surface for support
inj1=>>Get to the control room, start self-destruct sequence
inj2=>>Get the heck outta there
sc1=>>Destroy the Scarab tank
sc2=>>Get to the pelican


And the script...


(show_hud_help_text true)
(sleep 150 )
(hud_set_help_text inj1)
(hud_set_objective_text inj1)
(sleep 150)
(show_hud_help_text false)
)


I script it to say inj1, but it plays obj_leave. Hm.

 

 
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