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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »exporting vehicle models

Author Topic: exporting vehicle models (8 messages, Page 1 of 1)
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darkassassin14
Joined: Jul 23, 2007

El. Psy. Congroo.


Posted: Jul 16, 2009 11:34 PM    Msg. 1 of 8       
ok i got my model. i textured it and all but when i try to export it says thrs no geometry to export so i created a frame and linked every thing to it. it exported but no it doesnt wanna compile. plz help


cody
Joined: Jun 8, 2008

I WOULD OF BEEN YOUR DADDY, BUT THE DOG BEAT ME!


Posted: Jul 17, 2009 12:07 AM    Msg. 2 of 8       
er... ok, first whats are the names of ur nodes in the model. 2nd, what dose tool say when u run it on the model? ur not given me much information..


darkassassin14
Joined: Jul 23, 2007

El. Psy. Congroo.


Posted: Jul 17, 2009 12:11 AM    Msg. 3 of 8       
this is wat it says lol

Couldn't read map file './toolbeta.map'

Process completed...

im using the HEK+ plugin for tool execution

i kinda forgot how to use the cmd way lol
and thr r alot of nodes. but som ar like driver enter or stuff like that. one is named gunner right hand


cody
Joined: Jun 8, 2008

I WOULD OF BEEN YOUR DADDY, BUT THE DOG BEAT ME!


Posted: Jul 17, 2009 01:07 AM    Msg. 4 of 8       
hmm, i dont us hek+ for creating gbx models, i use tool++ so i couldn't tell ya much
but here the command line for creating gbx models

first for vehicles, ur folders must be set up as

/haloce/data/vehicles/vehiclename/models/vehiclename.jms for the export from 3ds max

and /haloce/tags/vehicles/vehiclename/vehiclename.gbx is were the file suposed to go

to do this, use this command in the DOS prompt

tool model vehicles/vehiclename , and this should put the gbx model here /haloce/tags/vehicles/vehiclename/


darkassassin14
Joined: Jul 23, 2007

El. Psy. Congroo.


Posted: Jul 17, 2009 01:13 AM    Msg. 5 of 8       
ooooo i kept tryin to put the models directory but i dont no i try every thing
edit ok it worked but i got and error

07.17.09 01:14:30 tool pc 01.00.00.0609 ----------------------------------------------
07.17.09 01:14:30 reference function: _write_to_error_file
07.17.09 01:14:30 reference address: 42ca20
07.17.09 01:14:30 Couldn't read map file './toolbeta.map'
07.17.09 01:14:30 EAX: 0xFFFFFFFE
07.17.09 01:14:30 EBX: 0x0020F601
07.17.09 01:14:30 ECX: 0x0012F160
07.17.09 01:14:30 EDX: 0x000002CC
07.17.09 01:14:30 EDI: 0x0012F160
07.17.09 01:14:31 ESI: 0x00000000
07.17.09 01:14:31 EBP: 0x0012F038
07.17.09 01:14:31 ESP: 0x0012F028
07.17.09 01:14:31 EIP: 0x7C90E514, C3 8D A4 24 ?????
07.17.09 01:14:31 EXCEPTION halt in .\intermediate_geometry.c,#444: triangle->material_index>=0 && triangle->material_index<old_material_count
Edited by darkassassin14 on Jul 17, 2009 at 01:15 AM


cody
Joined: Jun 8, 2008

I WOULD OF BEEN YOUR DADDY, BUT THE DOG BEAT ME!


Posted: Jul 17, 2009 01:44 AM    Msg. 6 of 8       
looks like u need to check ur materials over again in 3ds max, i think, not to sure


goyanks135
Joined: Nov 13, 2005


Posted: Jul 17, 2009 11:08 AM    Msg. 7 of 8       
Quote: --- Original message by: darkassassin14
07.17.09 01:14:31 EXCEPTION halt in .\intermediate_geometry.c,#444: triangle->material_index>=0 && triangle->material_index<old_material_count
Edited by darkassassin14 on Jul 17, 2009 at 01:15 AM

This error comes from Bluestreak when your materials are not set up properly. Make sure you are using a multimaterial.


darkassassin14
Joined: Jul 23, 2007

El. Psy. Congroo.


Posted: Jul 17, 2009 04:46 PM    Msg. 8 of 8       
i am. i added a material and called it warthog tires. cuz thr was only 2 materials and they wer chaingun and hull. does this affect it?

 

 
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