
darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
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Posted: Jul 16, 2009 11:34 PM
Msg. 1 of 8
ok i got my model. i textured it and all but when i try to export it says thrs no geometry to export so i created a frame and linked every thing to it. it exported but no it doesnt wanna compile. plz help
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cody
Joined: Jun 8, 2008
I WOULD OF BEEN YOUR DADDY, BUT THE DOG BEAT ME!
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Posted: Jul 17, 2009 12:07 AM
Msg. 2 of 8
er... ok, first whats are the names of ur nodes in the model. 2nd, what dose tool say when u run it on the model? ur not given me much information..
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darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
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Posted: Jul 17, 2009 12:11 AM
Msg. 3 of 8
this is wat it says lol
Couldn't read map file './toolbeta.map'
Process completed...
im using the HEK+ plugin for tool execution
i kinda forgot how to use the cmd way lol and thr r alot of nodes. but som ar like driver enter or stuff like that. one is named gunner right hand
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cody
Joined: Jun 8, 2008
I WOULD OF BEEN YOUR DADDY, BUT THE DOG BEAT ME!
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Posted: Jul 17, 2009 01:07 AM
Msg. 4 of 8
hmm, i dont us hek+ for creating gbx models, i use tool++ so i couldn't tell ya much but here the command line for creating gbx models
first for vehicles, ur folders must be set up as
/haloce/data/vehicles/vehiclename/models/vehiclename.jms for the export from 3ds max
and /haloce/tags/vehicles/vehiclename/vehiclename.gbx is were the file suposed to go
to do this, use this command in the DOS prompt
tool model vehicles/vehiclename , and this should put the gbx model here /haloce/tags/vehicles/vehiclename/
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darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
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Posted: Jul 17, 2009 01:13 AM
Msg. 5 of 8
ooooo i kept tryin to put the models directory but i dont no i try every thing edit ok it worked but i got and error
07.17.09 01:14:30 tool pc 01.00.00.0609 ---------------------------------------------- 07.17.09 01:14:30 reference function: _write_to_error_file 07.17.09 01:14:30 reference address: 42ca20 07.17.09 01:14:30 Couldn't read map file './toolbeta.map' 07.17.09 01:14:30 EAX: 0xFFFFFFFE 07.17.09 01:14:30 EBX: 0x0020F601 07.17.09 01:14:30 ECX: 0x0012F160 07.17.09 01:14:30 EDX: 0x000002CC 07.17.09 01:14:30 EDI: 0x0012F160 07.17.09 01:14:31 ESI: 0x00000000 07.17.09 01:14:31 EBP: 0x0012F038 07.17.09 01:14:31 ESP: 0x0012F028 07.17.09 01:14:31 EIP: 0x7C90E514, C3 8D A4 24 ????? 07.17.09 01:14:31 EXCEPTION halt in .\intermediate_geometry.c,#444: triangle->material_index>=0 && triangle->material_index<old_material_count Edited by darkassassin14 on Jul 17, 2009 at 01:15 AM
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cody
Joined: Jun 8, 2008
I WOULD OF BEEN YOUR DADDY, BUT THE DOG BEAT ME!
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Posted: Jul 17, 2009 01:44 AM
Msg. 6 of 8
looks like u need to check ur materials over again in 3ds max, i think, not to sure
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goyanks135
Joined: Nov 13, 2005
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Posted: Jul 17, 2009 11:08 AM
Msg. 7 of 8
Quote: --- Original message by: darkassassin14 07.17.09 01:14:31 EXCEPTION halt in .\intermediate_geometry.c,#444: triangle->material_index>=0 && triangle->material_index<old_material_count Edited by darkassassin14 on Jul 17, 2009 at 01:15 AM This error comes from Bluestreak when your materials are not set up properly. Make sure you are using a multimaterial.
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darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
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Posted: Jul 17, 2009 04:46 PM
Msg. 8 of 8
i am. i added a material and called it warthog tires. cuz thr was only 2 materials and they wer chaingun and hull. does this affect it?
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