
Advancebo
Joined: Jan 14, 2008
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Posted: Jul 18, 2009 08:58 PM
Msg. 36 of 51
Well their kings :P lulz
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darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
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Posted: Jul 18, 2009 08:59 PM
Msg. 37 of 51
yea. kinda wanna see one of ther works in progress like an ingame video of thr H3 maps
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: Jul 18, 2009 09:19 PM
Msg. 38 of 51
We already have a hammer and where using a halo 3 custmized sword.
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darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
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Posted: Jul 18, 2009 09:20 PM
Msg. 39 of 51
cool. any estimate on release?
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: Jul 18, 2009 09:24 PM
Msg. 40 of 51
hopefully around the end of this month or the first of August.
But as many others say. its done when it done. Edited by Slayer117 on Jul 18, 2009 at 09:24 PM
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lazyygamer123
Joined: Jul 16, 2009
Lanching a second siege, on Karrde's avatar!
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Posted: Jul 18, 2009 09:37 PM
Msg. 41 of 51
wow two page. I thought this end in its first page...
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_TheArbiter_
Joined: Apr 22, 2007
"stupidity is an epidemic " - Donut
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Posted: Jul 18, 2009 09:52 PM
Msg. 42 of 51
See people...Hammer is possible? Why not? Its basically a damage effect on the tip of the weapon, and last time i checked, damage effects were possible on CE.
Zteam sword sucks (atleast z sanctuary one) Why you may ask.
Well the sword fires a projectile that bounces back if it hits flesh and when it hits you back a damage effect spawns behind you to make you go foward and other one on the tip of the sword. But it lags horribly and is not very accurate.
Here I designed a new method (wich is kinda long to explain here)...still a theory and not tested, but should work. Ill show that in video latter for obvious reasons.
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darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
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Posted: Jul 18, 2009 10:42 PM
Msg. 43 of 51
cool. gotta see this
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: Jul 19, 2009 01:19 AM
Msg. 44 of 51
the sword is not Zteams. but in mattter of fact halo 3. so calm down and wait the map shuld be done soon.
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Cocaine
Joined: Mar 2, 2009
Can't stop napping.
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Posted: Jul 19, 2009 05:43 AM
Msg. 45 of 51
Does the sword sync online? Like , real swords in Halo 2 and 3. Not warp , then you see the person dies , then you realise that you're standing still.
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: Jul 19, 2009 10:55 AM
Msg. 46 of 51
we havent tested it that way yet. but it should sync. were building a sync box so everything should work out right.
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: Jul 19, 2009 11:02 AM
Msg. 47 of 51
Quote: --- Original message by: Slayer117 we havent tested it that way yet. but it should sync. were building a sync box so everything should work out right. what are you talking about? youre not on sigma. unless youre talking about some other "we"
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jul 19, 2009 11:09 AM
Msg. 48 of 51
By "we", he means that he and some other people are modeling a grifball court, and I'm going to be doing the scripting.
And the syncbox doesn't work for the sword. As I've explained before, it's for certain key events. Biped deaths are equivalent to booleans. Edited by Gamma927 on Jul 19, 2009 at 11:10 AM
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: Jul 19, 2009 11:11 AM
Msg. 49 of 51
alright. nobody really mentioned what you guys were talking about, so i assumed we were still talking about arby's project
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: Jul 19, 2009 02:46 PM
Msg. 50 of 51
no i dont think Arby is working w/ us.
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darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
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Posted: Jul 19, 2009 06:45 PM
Msg. 51 of 51
lol donut is confused. hows it coming along
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