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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Good Wraith

Author Topic: Good Wraith (34 messages, Page 1 of 1)
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Redemption
Joined: Dec 27, 2008

Here to reclaim Halo's former glory


Posted: Jul 16, 2009 12:47 AM    Msg. 1 of 34       
Anyone know a map where you can get a good working Wraith? Or at least tell me how to make it so that the a Wraith can get damaged by explosives, because all of mine I got can get hit by plasma pistols (not sure about other small arms) but not by fuel rod guns or rockets.

And on a side question, how can you make it so that you can take more hits while in a vehicle before dyeing?


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Jul 16, 2009 04:26 AM    Msg. 2 of 34       
you have to edit the collision tags for that.

the stock halo already comes with destroyable wraiths, so any campaign map will do.


Redemption
Joined: Dec 27, 2008

Here to reclaim Halo's former glory


Posted: Jul 16, 2009 03:06 PM    Msg. 3 of 34       
OK, but I need one for multiplayer so it can't be destructible. I messed around with the collision tags (it's collision_geometry right?) but if I give the vehicle body vitality then it can be destroyed and if I give it shields then you can't be hurt at all, and I did take off the flag that said "only damaged by explosives". (even though my problem is that it's only damaged by small arms fire...)

and about the flags, what do they mean by children and parents?
Edited by Redemption on Jul 16, 2009 at 06:35 PM


FtDSpartn
Joined: May 1, 2009

Verified AI.


Posted: Jul 17, 2009 03:20 PM    Msg. 4 of 34       


darkassassin14
Joined: Jul 23, 2007

El. Psy. Congroo.


Posted: Jul 17, 2009 08:35 PM    Msg. 5 of 34       
yea i used campaign one and it worked nice
edit: one way to make it destroyable by explosives only is to make the collision model hunter shield material. that way bullets and plasma bounce off then change the damage from the small weps
Edited by darkassassin14 on Jul 17, 2009 at 08:37 PM


Ethereial
Joined: May 19, 2009

O_O


Posted: Jul 18, 2009 06:39 AM    Msg. 6 of 34       
Quote: --- Original message by: darkassassin14

yea i used campaign one and it worked nice
edit: one way to make it destroyable by explosives only is to make the collision model hunter shield material. that way bullets and plasma bounce off then change the damage from the small weps
Edited by darkassassin14 on Jul 17, 2009 at 08:37 PM


Wouldn't it make the vehicles collide like the Hunter's shields? It'll get fux'd.

Also, explosives have a blast radius which damage the hunter, but not the shield.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jul 18, 2009 09:49 AM    Msg. 7 of 34       
It relies on material responses. It doesn't automatically make the Wraith a Hunter.


darkassassin14
Joined: Jul 23, 2007

El. Psy. Congroo.


Posted: Jul 18, 2009 08:24 PM    Msg. 8 of 34       
yea bullets bounce off but explosives dont i tested this with warthog and it work but i forgot to change the damage for the smaller weapons so i still get damaged


skynet
Joined: Jul 3, 2009

Welcome to the (LAG) Like a Ghost


Posted: Jul 18, 2009 09:30 PM    Msg. 9 of 34       
wraith tags on halomaps work great, but you need campaign wraith tags to use em. The wraith from cove island is one of the best it meant for multiplayer.

You should be able to receive damage from all weapons that how all halo multiplayer vehicles are. It isn't very fair though as a player with a pistol shouldn't be able to shoot at treads of a vehicle and kill the pilot lolz.
Edited by skynet on Jul 18, 2009 at 09:31 PM


Redemption
Joined: Dec 27, 2008

Here to reclaim Halo's former glory


Posted: Jul 20, 2009 11:40 PM    Msg. 10 of 34       
I just downloaded cove island and tried that Wraith, it's good but it still has the same problem, you can't be killed by explosives. Well I don't know what will happen if another player shoots a rocket or something at me, but on my map I got Hunters and AI that shoot rockets, both should kill me easily when I'm in the Wraith but all their projectiles do is bounce me around.

I tried the Hunter shield thing where the bullets bounce off and it works, thanks for that cause it's pretty cool, just now that even bullets can't hurt me I'm invincible when in a Wraith o_O not good for multiplayer. I'd like to have it so that bullets bounce off and only explosives can hurt me, I noticed a flag in the collisions tag that said it would do just that but it didn't work, so again, how can I make it so rockets can do damage?


darkassassin14
Joined: Jul 23, 2007

El. Psy. Congroo.


Posted: Jul 21, 2009 06:14 PM    Msg. 11 of 34       
i dunno. get the wraith tags from the campaign wraith. it should be the way u want it if u add the hunter shield thing.


skynet
Joined: Jul 3, 2009

Welcome to the (LAG) Like a Ghost


Posted: Jul 22, 2009 02:24 AM    Msg. 12 of 34       
your issue might be because the wraith hovers >.> as rockets don't always kill ghosts... so yea..


darkassassin14
Joined: Jul 23, 2007

El. Psy. Congroo.


Posted: Jul 22, 2009 12:27 PM    Msg. 13 of 34       
rockets always kill ghosts wat are u talkin about. if that wer true then thats a major glitch lol.


skynet
Joined: Jul 3, 2009

Welcome to the (LAG) Like a Ghost


Posted: Jul 22, 2009 09:34 PM    Msg. 14 of 34       
I was messing with my wraith tags for the passed 4 hours and managed to get it so when you shoot it with human weapons they bounce off with jackle shield effect so it looks like the wraith got a mini shield... but grenades and rockets and tank shells still kill me =/ and plasma isn't effected so that will kill you too.

lolz now that I think about it My wraith with mini shield is interesting.. I try it with the ghost and banshee. . .

P.S rockets dont always kill ghosts I experienced times where rockets hit me head on in multi-player and I flip in the air and just lose my shields..... then run them over >.>
Edited by skynet on Jul 22, 2009 at 09:36 PM


Redemption
Joined: Dec 27, 2008

Here to reclaim Halo's former glory


Posted: Jul 27, 2009 10:10 PM    Msg. 15 of 34       
I tried the campaign wraith, but I can't drive it, how can I make it so I can?

Also I tried the Halo 3 version of the wraith FtD Spartn suggested above, but it won't spawn in my game, it will in Sapien but it just won't appear in the actual game. I made sure it was in my vehicle pallet and I had all the necessary multiplayer flags checked.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jul 27, 2009 10:32 PM    Msg. 16 of 34       
Did you replace an existing vehicle in tags\globals\globals.globals? Scroll down to vehicles, and pick one. Replace that vehicle with the wraith.

Note: You CANNOT add in new vehicles without scripts.


Redemption
Joined: Dec 27, 2008

Here to reclaim Halo's former glory


Posted: Jul 31, 2009 12:32 AM    Msg. 17 of 34       
Success! I got the Halo 3 version of my Wraith to work and just how I wanted. Now I only have 3 more things to see to before my map is done, if anybody can help.

1. I got a C4 charge in the middle of the map and it's pretty important to the gameplay, but there's a lot of explosions that go on there, so it gets tossed around and lost easily. This can be fixed by ether changing the color of the charge to something very bright and noticeable, or making it so that it can't move at all which I prefer, but I don't know how to do ether.

2. I have a group of blind Jackals. I want them to shoot you, but unless you shoot your gun you can walk right in front of them and they won't see you. Gamma once gave me a script so that they could see you, but I've never scripted before and I looked for some tutorials and did what they said but it still didn't work. So my question is, dose anybody know a good tutorial, video preferably, I can use to figure it out, or dose anybody know for a fact a good Jackal tag that works; will the one's from the campaign work?

3. I think I can make this work out ok, but I still want to know why. When I got an AI where only 1 is allowed on the map at a time, the first time I kill it another one spawns instantly right after. After I kill that one then everythings fine, the spawn delay works, but why's it spawn instantly once like that?

Sorry for going off topic, but this should be about my last post here, I hope.
Edited by Redemption on Jul 31, 2009 at 12:33 AM


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jul 31, 2009 12:39 AM    Msg. 18 of 34       
1) You have two options here. Either reskin it, or change the reflection properties to one that'll really be noticable.

2) Scripts are your best bet. I can create an AI intelligence tutorial, but I can't be arsed to do it now, as it's like 9:40 at night, and this is the time when I relax.

3) What's the difficulty that you set it to?


Redemption
Joined: Dec 27, 2008

Here to reclaim Halo's former glory


Posted: Jul 31, 2009 01:24 AM    Msg. 19 of 34       
1. I changed the shaders to something I think will work but I havn't compiled the scenario yet, don't know why I didn't notice the shader option before.

2. I took another look at some of my tutorials and I think the problem is that in my data\levels\test file, there are only the original map files, like I downloaded coldsnap but it's not there. My map is a variant of Bloodgulch, but there were only bitmap files in there; I added a script file and put in it the notepad file containing the script, but of course it didn't work. Do I need to make a new file in the data\levels\test file with the name of my map and put in it my actual map file along with the script file?

3. This is a multiplayer map just to let you know, but while looking through Guerilla to find a way to change the difficulty I found in my mapname.scenario tag a part that said Scripts, I couldn't add one for some reason though.

Anyway, if a multiplayer map can have a difficulty setting, I don't know how to change it. But also just so you know, on my AI encounters I have the normal diff count and insane diff count both set to 1.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jul 31, 2009 09:49 AM    Msg. 20 of 34       
1) Ok

2) You have to put it into the scripts folder, which isn't initially there. So create a scripts folder inside data\levels\test\bloodgulch, and put the .hsc file inside, so it'll look like data\levels\test\bloodgulch\scripts\script.hsc. For custom maps, there won't be a folder for it, so you'll have to create it. So if I had a custom map called map, and the scenario file was inside tags\levels\map, I'd create data\levels\map\scripts.

3) To find difficulty, select your AI squad, and in properties pane, tell me the normal and insane difficulty.


Mythril
-
Screenshot Guru
-
Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Aug 1, 2009 02:11 AM    Msg. 21 of 34       
1. You can make it a scenery until you enter a trigger volume around it. Then that wakes a script which destroys the scenery and spawns the weapon.

Alternatively, you could add a lens_flare to it, similiar to 343GS's light.


darkassassin14
Joined: Jul 23, 2007

El. Psy. Congroo.


Posted: Aug 8, 2009 07:37 PM    Msg. 22 of 34       
well. o and about the campaign wraith u need to edit the tag. u go down to wer it says wraith-driver and change it to B-driver or W-driver or somthing like wats in the other original vehicle tags


Mythril
-
Screenshot Guru
-
Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Aug 9, 2009 03:04 AM    Msg. 23 of 34       
That would only be if you wanted to drive the Wraith yourself.


Redemption
Joined: Dec 27, 2008

Here to reclaim Halo's former glory


Posted: Aug 9, 2009 11:38 PM    Msg. 24 of 34       
hay, I was having trouble with scripting so before I came on here to complain more I decided to try the "script more than 6 vehicles" tutorial, even though I didn't need it, and I found out that my problem was that I was saving it as a text document, so I fixed that by saving them as all documents.

NEW PROBLEM: now when I hit compile scripts it says something like "I wasn't expecting more than 32 characters" then it says my script. I haven't tested the game yet, but it didn't say "scripts successfully compiled" so I assumed that they won't work.



one quick little side question: one of my Jackels uses a Neddler and for some reason runs out of ammo, how do I make it so he has infinate ammo?


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Aug 10, 2009 12:02 AM    Msg. 25 of 34       
Paste your script here.

As for the needler, modify the .weapon so that it expends no rounds when it fires. Of course, if the player gets his hands on that weapon, he'll have infinite ammo. AI only have infinite ammo in SP maps.


Redemption
Joined: Dec 27, 2008

Here to reclaim Halo's former glory


Posted: Aug 10, 2009 12:28 AM    Msg. 26 of 34       
thanks for the needler info, I think i can make it work.

(script continuous ai_see_players(ai_magically_see_players blue_merc))
here's the script, same one you gave me a while ago.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Aug 10, 2009 10:00 AM    Msg. 27 of 34       
For future reference, don't put the whole script in one line. For example, in this case, you didn't put a space between ai_see_players and (ai_magically_see_players blah blah blah. That makes it assume the whole script is the title. You want:


(script continuous ai_see_players
(ai_magically_see_players blue_merc)
)


Redemption
Joined: Dec 27, 2008

Here to reclaim Halo's former glory


Posted: Aug 12, 2009 12:01 AM    Msg. 28 of 34       
I got it to work! But I hate it! Sorry but this trigger makes the AI see me from across the map and through structures, that can be cool is some cases but here I want them to guard the base and not run away.

By just messing around I now know that if any other AI happens to attack me and somtimes just see me, that will alert the Jackals and they'll attack me. It seems that for some reason the Jackals can't alert themselves, unless me or some one else shoots.
Also I downloaded a whole new Jackal (Halo 2 style) biped and I still have the same proublem, something about the Jackals.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Aug 12, 2009 12:37 AM    Msg. 29 of 34       
What's the problem?


Redemption
Joined: Dec 27, 2008

Here to reclaim Halo's former glory


Posted: Aug 12, 2009 01:37 AM    Msg. 30 of 34       
Actually, don't pay attention to everything I just said in that last post, cause I found out why. It seems that only my Major Jackals can see me, I made it so all of them were Majors and they saw me a lot faster.
So, if you would be so kind, tell me the purpose of having majors (other than the fact that they can have different weapons and stuff) and how leaders work, like right now they're leader type is normal, what happens if I make it none or Sgt. Johnson.... and who's Sgt. Lehto?


Ethereial
Joined: May 19, 2009

O_O


Posted: Aug 12, 2009 08:14 AM    Msg. 31 of 34       
Quote: --- Original message by: Redemption
Actually, don't pay attention to everything I just said in that last post, cause I found out why. It seems that only my Major Jackals can see me, I made it so all of them were Majors and they saw me a lot faster.
So, if you would be so kind, tell me the purpose of having majors (other than the fact that they can have different weapons and stuff) and how leaders work, like right now they're leader type is normal, what happens if I make it none or Sgt. Johnson.... and who's Sgt. Lehto?


http://halo.wikia.com/wiki/Marcus_R._Lehto


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Aug 12, 2009 09:46 AM    Msg. 32 of 34       
Majors are actor variants that Bungie designated as more powerful. You can use the major upgrade system in another way, however. For example, I use it to maintain diversity, like making the assault rifle marine's major a rocket launcher marine. That way, there will occasionally be a rocket launcher marine, instead of an all assault rifle marine platoon.


darkassassin14
Joined: Jul 23, 2007

El. Psy. Congroo.


Posted: Aug 12, 2009 10:59 PM    Msg. 33 of 34       
nice tactic


Redemption
Joined: Dec 27, 2008

Here to reclaim Halo's former glory


Posted: Aug 13, 2009 08:34 PM    Msg. 34 of 34       
Ok cool, I fixed the whole "jakals can't see" problem, turns out it was because I used some actor varients that I made from scratch for them rather then the ones that came with the "complete halo biped" package I downloaded. Whatever, at least I learned how to use scripts :)

But now I want to get back on subject, about the Wraith, cause I found a weird glitch. Fairly often, when I'm in my Wraith the enemy Hunters and Rocket launcher AI will randomly start to shoot straight at the ground constantly. If I get out then they will start shooting at me normally and if I get back in they will continue to shoot at me normally, but eventually they will glitch again and shoot at the ground. The annoying part is that the Rocket AI and Hunters are the only ones who can effectivly damage the wraith.

 

 
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