
Sharp1337X
Joined: Jun 22, 2009
My pistol, Pwn you, it will
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Posted: Jul 12, 2009 05:28 AM
Msg. 1 of 6
Well I try to make destroyable vehicles where things will blow off, so I need regions, so I imported the shee tag in 3ds max, I selected the polies of the cab and detached them, I gave them a region name (in the upper right corner). then I made a frame, attached all stuff, exporter, and now it ain't showing up regions? :S (In guerilla)
Can someone help with what I'm doing wrong?
Thanks in advance,
Sharp
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Jul 12, 2009 06:00 AM
Msg. 2 of 6
Did you press Enter after naming the region?
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Sharp1337X
Joined: Jun 22, 2009
My pistol, Pwn you, it will
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Posted: Jul 12, 2009 07:25 AM
Msg. 3 of 6
Yep, I did..
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Me KS
Joined: Feb 2, 2008
Desire is Reality. Xfire: jetmaster23
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Posted: Jul 12, 2009 04:55 PM
Msg. 4 of 6
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Da Moose
Joined: Jan 6, 2008
"We've got the Holy Hand Grenade of Antioch"
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Posted: Jul 12, 2009 09:10 PM
Msg. 5 of 6
After you select the faces you want to be destroyed, enter the name in the box and hit enter. Don't detach the faces. Then you have to re-link the nodes back to the right pieces.
Export with the exporter Me_Ks said.
For the collision you have to make a face, or faces, on both sides under the region that breaks off. Its kinda hard to explain that part.
As a side note: If you convert back to an editable mesh, while in gmax or max, it removes the regions.
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Sharp1337X
Joined: Jun 22, 2009
My pistol, Pwn you, it will
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Posted: Jul 13, 2009 07:10 AM
Msg. 6 of 6
OMFG SO MANY THANKS! xD
Well, I used the old standard version of the JMS exporter :D
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