
DarkLord0912
Joined: Jan 17, 2009
Works on bigger and better things
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Posted: Jul 11, 2009 12:54 PM
Msg. 1 of 3
(global object_definition fist_of_rukt "weapons\fist-of-rukt\fist-of-rukt")
(script continuous fist_of_rukt (if (and (=(unit_solo_player_integrated_night_vision_is_active)true) (= (unit_has_weapon_readied fist_of_rukt) true)) (begin (object_cannot_take_damage (unit (list_get(players)0))) (sleep 900) (object_can_take_damage (unit (list_get (players)0))) )
And now for the error time:
[script line 19] this is not a valid function or script name.: has_weapon_readied fist_of_rukt) true))
07.11.09 11:42:00 recompiling scripts after scenarios were merged. 07.11.09 11:42:00 this is not a valid function or script name.: has_weapon_readied fist_of_rukt) true))
I just wanted it were the player once they picked up the first-of-rukt and activate night-vision instead of the usual flashlight it gives them temporary invincibility :(
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Me KS
Joined: Feb 2, 2008
Desire is Reality. Xfire: jetmaster23
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Posted: Jul 11, 2009 01:25 PM
Msg. 2 of 3
You forgot to put in which unit is being tested for having the weapon in 'unit_has_weapon_readied'. So, just change that line to:
(unit_has_weapon_readied (unit (list_get (players) 0)) fist_of_rukt)
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DarkLord0912
Joined: Jan 17, 2009
Works on bigger and better things
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Posted: Jul 12, 2009 01:00 AM
Msg. 3 of 3
It's all good I got it working :)
Nevermind... Edited by DarkLord0912 on Jul 12, 2009 at 05:15 AM
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