
Koo294
Joined: Nov 30, 2008
How is she when she doesn't surf?
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Posted: Jul 11, 2009 07:15 AM
Msg. 1 of 7
whenever i try to compile physics, it works the first time, but crashes guerilla. if i run tool again it says: EAX: 0x0034A9B0 EBX: 0x00349901 ECX: 0x0034A9B0 EDX: 0x00000048 EDI: 0x0012F538 ESI: 0x00000000 EBP: 0x0012F410 ESP: 0x0012F400 EIP: 0x776B5E74, C3 8D A4 24 ????? EXCEPTION halt in \halopc\haloce\source\math\matrix_math.c,#1109: !realcmp(deter minant, 0.0f)
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goyanks135
Joined: Nov 13, 2005
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Posted: Jul 11, 2009 10:58 AM
Msg. 2 of 7
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Koo294
Joined: Nov 30, 2008
How is she when she doesn't surf?
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Posted: Jul 11, 2009 11:02 AM
Msg. 3 of 7
not balanced? what does that mean?
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goyanks135
Joined: Nov 13, 2005
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Posted: Jul 11, 2009 11:08 AM
Msg. 4 of 7
Its in the second thread, I edited my post. However I believe that is the correct answer. You can look at it yourself. Cause when I accidently used the banshee markers (like #driver enter, etc) it worked. These markers are balanced on left to right, but im not sure about front to back. But, I have also made sure my markers were "stable" and it didn't work. I guess the real question is "how to stabalize the physics in your model?".
edit: thought it said "unbalanced", but it actually says "unstable". Same concept though. Edited by goyanks135 on Jul 11, 2009 at 11:10 AM
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Koo294
Joined: Nov 30, 2008
How is she when she doesn't surf?
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Posted: Jul 11, 2009 11:35 AM
Msg. 5 of 7
nope, the first thread was right. Thanks a lot!
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goyanks135
Joined: Nov 13, 2005
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Posted: Jul 11, 2009 11:44 AM
Msg. 6 of 7
which post? the second or the third?
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Koo294
Joined: Nov 30, 2008
How is she when she doesn't surf?
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Posted: Jul 11, 2009 12:13 PM
Msg. 7 of 7
2nd. i copied the ghost physics and overwrote them, but i only but two mass points so my vehicle fell over XD
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