
Marka Haiyana
Joined: Mar 24, 2009
w0rt
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Posted: Jul 8, 2009 07:58 AM
Msg. 1 of 6
How do I replace the already existing animations within cyborg.model_animations with new JMAs and keep everything else already in the model_animation tag intact?
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BeachParty clan
Joined: Oct 12, 2008
Sooo... You wanna switch to Red team huh?
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Posted: Jul 8, 2009 09:55 AM
Msg. 2 of 6
either swap anims or extract all the anims to compile a whole new one
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jul 8, 2009 10:21 AM
Msg. 3 of 6
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Marka Haiyana
Joined: Mar 24, 2009
w0rt
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Posted: Jul 8, 2009 10:40 AM
Msg. 4 of 6
I tried that utility. It gives me errors.
I've used Bluestreak to extract all of the other animations so I can recompile them as a whole.
However, I'm having problems with my animation. It's giving me the error about mismatching nodes, when all I've done is add an IK solve > HI solve to the animation.
Is there some way to have that function without it fubaring the animation by the time I go to extract it? I honestly can't see anybody animating without some sort of IK.. Edited by Marka Haiyana on Jul 8, 2009 at 10:41 AM
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Marka Haiyana
Joined: Mar 24, 2009
w0rt
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Posted: Jul 8, 2009 09:45 PM
Msg. 5 of 6
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sierra117
Joined: Jan 10, 2008
If sex is good exercise, why are there fat sluts?
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Posted: Jul 8, 2009 11:40 PM
Msg. 6 of 6
4 things:
- what's with the oneuglymofo.model_animations tag?
- you should just click on continue, that worked for me, and if it doesn't ask Jason.
- why wont Jason push me in a wheelchair? D:
- i can haz cookiez? d:
also i got no idea about exporting animations. I've only tried animating once which was an alright animation just that it so happened to get corrupt. >:( so I've not tried animating since then. d:
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