
goyanks135
Joined: Nov 13, 2005
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Posted: Jun 22, 2009 12:21 AM
Msg. 1 of 5
huge edit:
When I try to create a physics tag for my vehicle, tool creates the tag perfectly fine. However, whenI try to open it in guerilla, it instantly crashes and the debug.txt says: 06.23.09 11:26:42 EXCEPTION halt in \halopc\haloce\source\math\matrix_math.c,#1109: !realcmp(determinant, 0.0f)
So there is a problem with the model in the physics folder. From searching, I have found only one reason for the problem and it is that "the physics are unstable u have to level the physics out in order for it to work".
I'm not really sure what it means by the physics being unstabe.
Edited by goyanks135 on Jun 23, 2009 at 12:00 PM
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Invader Veex
Joined: Apr 11, 2007
i make poast
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Posted: Jun 22, 2009 01:05 AM
Msg. 2 of 5
Go into guerilla, open the model and animations, and copy the node list checksum from the animations to the model.
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goyanks135
Joined: Nov 13, 2005
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Posted: Jun 22, 2009 09:59 AM
Msg. 3 of 5
it will always be the same... the animation exporter requires you to enter a node list checksum which is supposed to be from your gbxmodel you created. Making up your own node list checksum doesnt work either.
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Koo294
Joined: Nov 30, 2008
How is she when she doesn't surf?
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Posted: Jun 22, 2009 11:08 AM
Msg. 4 of 5
Quote: --- Original message by: Invader Veex Go into guerilla, open the model and animations, and copy the node list checksum from the animations to the model. why cant you just do this?
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goyanks135
Joined: Nov 13, 2005
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Posted: Jun 22, 2009 05:22 PM
Msg. 5 of 5
They both say 3251 as is, it would be pointless to copy 3251 and paste it over 3251.
Edited by goyanks135 on Jun 23, 2009 at 11:50 AM
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