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Author Topic: Halo 3: Guardian (Request) (41 messages, Page 2 of 2)
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Nexus Halo
Joined: Feb 24, 2007

Halo's Dark Knight http://www.nexushalo.kk5.org/


Posted: Jun 21, 2009 12:46 AM    Msg. 36 of 41       
Quote: --- Original message by: Vern125
Quote: --- Original message by: corndogman939

http://i199.photobucket.com/albums/aa303/corndogman939/62009.jpg

Red: get rid if those insets, they're hardly noticeable. Unless you plan on baking textures, which seems like unneeded effort.

Blue, connect those bars, save a few poly's, they're not gonna be that noticeable ingame.

Green: make those faces flat, instead of going inwards there, it'll save you a few poly's, and once again, it wont be noticeable ingame.

View image to see it bigger.

Also, which arby are we talking about here, arbiter100 or The_Arbiter?
Edited by corndogman939 on Jun 20, 2009 at 11:02 PM


Dude, who gives a rats ass. What do you have OCD?


You do realize what he's talking about is to lower the unneeded poly stuff in the map that way the game will be able to run it. Most of the stuff can be covered with a texture.


CLS_GRUNT
Joined: Jan 21, 2007

Old


Posted: Jun 21, 2009 01:42 AM    Msg. 37 of 41       
Quote: --- Original message by: Joshflighter
Not true. Then you are saying Narrows and other maps wouldn't haven't made it in-game.

The poly should reach 30k tri's. It will also be portalled.

If it doesn't go in-game, its going to be one hell of a good looking model.

Yhea narrows obviously had no graphical issues!


pakar45
Joined: Sep 21, 2008

Hi


Posted: Jun 21, 2009 01:54 AM    Msg. 38 of 41       
HEY! I for one actually liked there beta, because it was really good for a beta, sorta. I liked how they tried to make a good beta and they did make a good one :|.


ChocolateNugget
Joined: Sep 29, 2007

im your #1 fan !!


Posted: Jun 21, 2009 02:48 AM    Msg. 39 of 41       
We released no beta. that was a leak.

Oh, and grunt, that's because it was never portalled correctly.


Joshflighter
Joined: May 23, 2009

Former CMT Team Co-Leader


Posted: Jun 21, 2009 12:41 PM    Msg. 40 of 41       
Quote: --- Original message by: CLS_GRUNT
Quote: --- Original message by: Joshflighter
Not true. Then you are saying Narrows and other maps wouldn't haven't made it in-game.

The poly should reach 30k tri's. It will also be portalled.

If it doesn't go in-game, its going to be one hell of a good looking model.

Yhea narrows obviously had no graphical issues!


Read what nugget said. :|


Koo294
Joined: Nov 30, 2008

How is she when she doesn't surf?


Posted: Jun 21, 2009 12:47 PM    Msg. 41 of 41       
Quote: --- Original message by: CLS_GRUNT
Quote: --- Original message by: Joshflighter
Not true. Then you are saying Narrows and other maps wouldn't haven't made it in-game.

The poly should reach 30k tri's. It will also be portalled.

If it doesn't go in-game, its going to be one hell of a good looking model.

Yhea narrows obviously had no graphical issues!

30k tris is really not as many as you think. even that cavern temples map i made was 28k tris, and think of how many tris bipeds are.

 
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