
addicted2halo
Joined: Apr 24, 2007
Depression Hurts. Guns Kill.
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Posted: Jun 17, 2009 03:35 PM
Msg. 1 of 6
What do you do when you place vehicles in a map, compile it, and they don't show up in the game? This is happening to me with not only vehicles that come with the HEK like the Warthog and Banshees, but also with tags I download, like the LAAG Turret and Rocket Launcher Turrets. Any ideas on why this might be happening and how I could fix this annoying problem?
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jun 17, 2009 03:37 PM
Msg. 2 of 6
For classic vehicles:
-Make sure the slayer allowed, CTF allowed, etc checkboxes are checked. -Make sure the slayer default, CTF default, etc checkboxes are checked.
For custom vehicles:
-Make sure the above conditions are met. -Make sure that you added them into your globals, or scripted them to appear.
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addicted2halo
Joined: Apr 24, 2007
Depression Hurts. Guns Kill.
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Posted: Jun 17, 2009 03:41 PM
Msg. 3 of 6
The classic vehicle requirements are there, and some of the vehicles DO actually appear. Just not all of them. And about the custom vehicles, What is the globals thing you mentioned? I'm not too experienced with adding new tags.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jun 17, 2009 03:49 PM
Msg. 4 of 6
Open up tags\globals\globals.globals. Scroll down to vehicles, and you will find 6 vehicles in the dropdown list. Replace one of them with the vehicle you want.
Note: You cannot add vehicles into the globals, nor remove them. There must be 6.
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addicted2halo
Joined: Apr 24, 2007
Depression Hurts. Guns Kill.
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Posted: Jun 17, 2009 03:57 PM
Msg. 5 of 6
So in reality, there can only be 6 vehicles per map? Or am I confused? I'm sorry. And when I have the globals.globals open, do I just delete one and add another?
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jun 17, 2009 04:57 PM
Msg. 6 of 6
There can only be 6 types of vehicles, unless you script in the extra ones.
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