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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Help with modleing a base and sizing it to fit biped

Author Topic: Help with modleing a base and sizing it to fit biped (4 messages, Page 1 of 1)
Moderators: Dennis

Unekana
Joined: Jun 14, 2009

i always need help _ _"


Posted: Jun 16, 2009 04:16 PM    Msg. 1 of 4       
ok i cant seem to find out how to size the base to fit a biped

also making a base is confusing so some help on that would usefull

and the map is prretty big length and width 20000 height 5000


Nexus Halo
Joined: Feb 24, 2007

Halo's Dark Knight http://www.nexushalo.kk5.org/


Posted: Jun 16, 2009 04:45 PM    Msg. 2 of 4       
Download these reference models. Be sure to delete them when you're ready to export.
http://hce.halomaps.org/index.cfm?fid=1313


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Jun 17, 2009 10:11 PM    Msg. 3 of 4       
That is a good suggestion, but i believe there is a setting where you can make 1 unit equal say 1 cm. 1 in. 1 ft. and so on. This helps for more precise measurements especially if you are making something to real world scale. Just check your units preferences and you can change it or see what it is set at. I rarely use reference models unless i am exact sizing.


chrisk123999
Joined: Aug 10, 2008

=CE= Chris [Captain] [=]


Posted: Jun 17, 2009 10:29 PM    Msg. 4 of 4       
Import the gbxmodels and use them. Or...
Master chief is already to scale with default max units. Look though the HEK tutorial for the specific number.

 

 
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