
HogdriverOneFiveFive
Joined: Dec 21, 2007
Prodigal Son Returns-Actual Join Date April, 2006.
|
Posted: Jun 12, 2009 10:38 AM
Msg. 1 of 4
Been away for a while, and i cant remember... How do you make textures less streched out on their surfaces in 3dsmax? I almost remember hitting something called "Square" and then there were numbers with sliders and it adjusted where the bitmap went on the model. Its just for sign scenery, its this bitmap. Spartan Symbol: 
|
|
|

Koo294
Joined: Nov 30, 2008
How is she when she doesn't surf?
|
Posted: Jun 12, 2009 02:33 PM
Msg. 2 of 4
select faces, under modifiers, UVW map? Edited by Koo294 on Jun 12, 2009 at 02:34 PM
|
|
|

HogdriverOneFiveFive
Joined: Dec 21, 2007
Prodigal Son Returns-Actual Join Date April, 2006.
|
Posted: Jun 12, 2009 02:45 PM
Msg. 3 of 4
Yes! Ty lotz. Hmm... Scenery needs three folders in the data directory, correct?
Halo CE/Data/Scenery/[scenery name]/ then inside there, Bitmaps, Shaders, and Physics? Or is there no physics folder?
|
|
|

deadlyfighter1000
Joined: Jan 11, 2009
Constantly a threat.
|
Posted: Jun 14, 2009 03:45 PM
Msg. 4 of 4
I believe you also require a Models folder,and yes, you need physics.
|
|
|