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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Un-brightening scenery

Author Topic: Un-brightening scenery (6 messages, Page 1 of 1)
Moderators: Dennis

eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Jun 2, 2009 11:50 PM    Msg. 1 of 6       
i have here two scenery objects and i am wondering why they are so bright when they are in a dark area and what i can do to fix this. As of now they just have regular shaders with no color emitted. I did not change those settings.




chrisk123999
Joined: Aug 10, 2008

=CE= Chris [Captain] [=]


Posted: Jun 3, 2009 12:39 AM    Msg. 2 of 6       
Was wondering the same thing.


Mythril
-
Screenshot Guru
-
Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Jun 3, 2009 02:45 AM    Msg. 3 of 6       
In the top of the .scenery tag, is the flag "brighter than it should be" ticked?

If so, untick it.


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Jun 3, 2009 12:35 PM    Msg. 4 of 6       
still can't figure it out. I checked everything i could think of.
Edited by eliteslasher on Jun 5, 2009 at 06:48 PM


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Jun 6, 2009 07:07 AM    Msg. 5 of 6       
run radiosity again when it's all placed

and remove all green from your multipurpose map perhaps if there is any, check your shaders to not lit up

give it a darker cubemap, maybe its an all white cubemap with max power values,

there are many things that can be the problem
Edited by BeachParty clan on Jun 6, 2009 at 07:08 AM


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Jun 6, 2009 12:21 PM    Msg. 6 of 6       
well i tried that and it really didn't do anything. I ran radiosity again and all it did was put shadow under the trees.
Edited by eliteslasher on Jun 6, 2009 at 12:51 PM

 

 
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