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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Multiple BSP's

Author Topic: Multiple BSP's (6 messages, Page 1 of 1)
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Greenfuzz
Joined: Nov 18, 2008

PM me if you have CoD MW for Wii


Posted: May 30, 2009 12:22 AM    Msg. 1 of 6       
How do you add multiple BSP's into one level? Is it trigger volumes?


Polamee
Joined: Feb 25, 2008

MP2SPMT's founder


Posted: May 30, 2009 12:34 AM    Msg. 2 of 6       
Simple. Go to Guerilla, scroll down to 'Structure BSPs' and click 'add'. Then add which structure BSPs you want.

Then when you want the player to switch, add this command:

switch_bsp [BSP NUMBER]

To your script. Note that BSP number is the number given to your BSP in the list in Guerilla (first BSP is 0, second is 1, etc)


Greenfuzz
Joined: Nov 18, 2008

PM me if you have CoD MW for Wii


Posted: May 30, 2009 12:37 AM    Msg. 3 of 6       
What's the script? I'm not a scripting expert
Edited by Greenfuzz on May 30, 2009 at 12:43 AM


Sinow
Joined: Apr 22, 2009

Everybody Lies


Posted: May 30, 2009 01:00 AM    Msg. 4 of 6       
If you wanted, say, to wait until you step in a certain area and then switch BSPs, then it would be

(script startup bsp_switch
(sleep_until (volume_test_objects <trigger volume name> (players))15)
(switch_bsp <BSP #>)
)

Bear in mind, however, that the player usually will not spawn normally when you switch. You can make the player teleport to the place you want to, though.
Edited by Sinow on May 30, 2009 at 01:01 AM


Greenfuzz
Joined: Nov 18, 2008

PM me if you have CoD MW for Wii


Posted: May 30, 2009 01:47 AM    Msg. 5 of 6       
Thanks man I'll try it tomorrow to see if it works


Sabre
Joined: Dec 10, 2008

I joined RB in protecting Donut's avatar.


Posted: May 30, 2009 03:56 PM    Msg. 6 of 6       
Quote: --- Original message by: Sinow

Bear in mind, however, that the player usually will not spawn normally when you switch. You can make the player teleport to the place you want to, though.


You can also make it so when the bsp switches, you can make a checkpoint.

 

 
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