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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »adding bsp help..

Author Topic: adding bsp help.. (3 messages, Page 1 of 1)
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bg1
Joined: Jan 18, 2009

xfire: rabg


Posted: Apr 27, 2009 12:54 AM    Msg. 1 of 3       
k.. i am fairly new to modeling.. and i have created or not.. but creating a bsp. and i want to add it to a map. but the question i want to know is how do i add it with the scenario perfectly? i know how to add it to the scenario and leave it like that.. but not perfectly.. like once u are done with bsp 1 then it moves on to bsp 2... how can i do that....


Polamee
Joined: Feb 25, 2008

MP2SPMT's founder


Posted: Apr 27, 2009 09:31 AM    Msg. 2 of 3       
Scroll down in Guerilla on your scenario file, to reach the part called 'structure BSPs' (its at the very bottom). Add the second BSP.

To switch it in-game, use a command called switch_bsp command.

So, if you wanted a command to switch to the second BSP when the player walked through a trigger, it would be:

(script continuous a1
(sleep_until (volume_test_objects trigger (players))15)
(switch_bsp 1)
)


Note that BSP 0 is the first BSP, and BSP 1 is the second bsp, and so on. If you want your player to teleport to the second BSP, use the object_teleport command, but only after the bsp_switch command:

(script startup ihatethehceengine
(sleep_until (volume_test_objects trigger (players))15)
(switch_bsp 1)
(object_teleport (list_get (players) 0) [flag name])
)


bg1
Joined: Jan 18, 2009

xfire: rabg


Posted: Apr 27, 2009 05:50 PM    Msg. 3 of 3       
ohhh. k. thanks i will try that

 

 
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