
PVT Jenkins
Joined: Feb 23, 2009
Advance!!!!!
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Posted: Apr 10, 2009 12:19 PM
Msg. 1 of 5
Like how do you make different skys for diffent bsps how. Like the DC and POA and SW and RR
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Apr 11, 2009 07:22 PM
Msg. 2 of 5
No. You can't write a script to change the sky, but you can write a script to change the BSP. Best I can figure, you set the sky when modeling the level bsp.
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MF Boom
Joined: Mar 5, 2007
I am the bone of my sword...
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Posted: Apr 11, 2009 09:20 PM
Msg. 3 of 5
Quote: --- Original message by: Gamma927 No. You can't write a script to change the sky, but you can write a script to change the BSP. Best I can figure, you set the sky when modeling the level bsp. Yeah. Script in a change of scenario_structure_bsp, and that should do it. You can set a different sky in that; that's how Coldsnap's "Time of Day" feature worked properly.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Apr 11, 2009 11:19 PM
Msg. 4 of 5
Wait, are you disagreeing or agreeing with me? I know it's possible to script a change of BSP, but it's not possible to just script a change of the sky. Coldsnap used 2 BSPs, each with a different sky, and used a script and a modified widget list to switch between the two.
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MF Boom
Joined: Mar 5, 2007
I am the bone of my sword...
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Posted: Apr 12, 2009 06:49 AM
Msg. 5 of 5
Quote: --- Original message by: Gamma927 Wait, are you disagreeing or agreeing with me? I know it's possible to script a change of BSP, but it's not possible to just script a change of the sky. Coldsnap used 2 BSPs, each with a different sky, and used a script and a modified widget list to switch between the two. I was acknowledging what you said, as the solution. Two BSP's is how Coldsnap did it, yes; I was saying that's the only way to have different skies.
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