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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Yoyorast Island Turret Tags

Author Topic: Yoyorast Island Turret Tags (15 messages, Page 1 of 1)
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PVT Jenkins
Joined: Feb 23, 2009

Advance!!!!!


Posted: Apr 9, 2009 08:14 PM    Msg. 1 of 15       
Ok I extracted the turret tags in Yoyorast Island then I put them in a map then sapien crashes is something wrong with those turret tags?


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Apr 9, 2009 08:15 PM    Msg. 2 of 15       
Obviously, yes.
You can download them off this website, let me get the link for you.


pakar45
Joined: Sep 21, 2008

Hi


Posted: Apr 9, 2009 08:16 PM    Msg. 3 of 15       
Probably something with physics or...you are missing a tag somehow. Most likely that or physics. If something else it may be something corrupt in the tags of the turret look around in debug.txt and post the last session of sapien from debug.txt. that will help us alot.


PVT Jenkins
Joined: Feb 23, 2009

Advance!!!!!


Posted: Apr 9, 2009 08:16 PM    Msg. 4 of 15       
kk here DEBUG 04.09.09 19:05:54 sapien pc 01.00.00.0609 ----------------------------------------------
04.09.09 19:05:54 reference function: _write_to_error_file
04.09.09 19:05:54 reference address: 401b13
04.09.09 19:05:54 Couldn't read map file './sapienbeta.map'
04.09.09 19:05:54 CreateDevice succeeded with refresh rate = 0
04.09.09 19:05:54 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
04.09.09 19:05:55 Increasing sound decompression buffer size to 1048576 bytes
04.09.09 19:05:56 local player 0, weapon (0x0), deleted unexpectedly
04.09.09 19:09:14 EAX: 0x00000000
04.09.09 19:09:14 EBX: 0x00000001
04.09.09 19:09:14 ECX: 0x00000000
04.09.09 19:09:14 EDX: 0x00000000
04.09.09 19:09:14 EDI: 0x0017E110
04.09.09 19:09:14 ESI: 0x00000000
04.09.09 19:09:14 EBP: 0x0017DFE8
04.09.09 19:09:14 ESP: 0x0017DFDC
04.09.09 19:09:14 EIP: 0x77E71626, C2 08 00 8D ?????
04.09.09 19:09:14 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157: #3 is not a valid animation_block index in [#0,#2)


pakar45
Joined: Sep 21, 2008

Hi


Posted: Apr 9, 2009 08:18 PM    Msg. 5 of 15       
Hmm see the last line says exception? well read it and try to understand if you can't well heres whats wrong. There is something wrong with the animations. Most likely a problem with the compiling or they are corrupt.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Apr 9, 2009 08:19 PM    Msg. 6 of 15       
Quote: --- Original message by: PVT Jenkins
kk here DEBUG 04.09.09 19:05:54 sapien pc 01.00.00.0609 ----------------------------------------------
04.09.09 19:05:54 reference function: _write_to_error_file
04.09.09 19:05:54 reference address: 401b13
04.09.09 19:05:54 Couldn't read map file './sapienbeta.map'
04.09.09 19:05:54 CreateDevice succeeded with refresh rate = 0
04.09.09 19:05:54 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
04.09.09 19:05:55 Increasing sound decompression buffer size to 1048576 bytes
04.09.09 19:05:56 local player 0, weapon (0x0), deleted unexpectedly
04.09.09 19:09:14 EAX: 0x00000000
04.09.09 19:09:14 EBX: 0x00000001
04.09.09 19:09:14 ECX: 0x00000000
04.09.09 19:09:14 EDX: 0x00000000
04.09.09 19:09:14 EDI: 0x0017E110
04.09.09 19:09:14 ESI: 0x00000000
04.09.09 19:09:14 EBP: 0x0017DFE8
04.09.09 19:09:14 ESP: 0x0017DFDC
04.09.09 19:09:14 EIP: 0x77E71626, C2 08 00 8D ?????
04.09.09 19:09:14 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157: #3 is not a valid animation_block index in [#0,#2)


Tag is corrupted.


PVT Jenkins
Joined: Feb 23, 2009

Advance!!!!!


Posted: Apr 9, 2009 08:20 PM    Msg. 7 of 15       
So i take of the animations could you give me the link to the ones on the website. O and but how did he get them in there anyway?
Edited by PVT Jenkins on Apr 9, 2009 at 08:21 PM


pakar45
Joined: Sep 21, 2008

Hi


Posted: Apr 9, 2009 08:21 PM    Msg. 8 of 15       
They weren't corrupted at the time probably.


Mythril
-
Screenshot Guru
-
Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Apr 9, 2009 08:21 PM    Msg. 9 of 15       
Because HEK+ sometimes does not rip tags correctly.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Apr 9, 2009 08:21 PM    Msg. 10 of 15       
HEK+ doesn't extract certain tags correctly. Which turret where you talking about, anyway? Screenshot?

Edit: Mythril and Pakar beat me to it. I'm getting slow D:
Edited by Gamma927 on Apr 9, 2009 at 08:22 PM


PVT Jenkins
Joined: Feb 23, 2009

Advance!!!!!


Posted: Apr 9, 2009 08:22 PM    Msg. 11 of 15       
I cant give you screenshot because they are corrupted. How about the creater of yoyorast island does he know that they are corrupted.
Edited by PVT Jenkins on Apr 9, 2009 at 08:23 PM


pakar45
Joined: Sep 21, 2008

Hi


Posted: Apr 9, 2009 08:23 PM    Msg. 12 of 15       
No gamma it is just that I am sitting here eating my supper bored lol. I am about to make a map on b30 first bsp probably sorry for offtopic, anyways... it is probably the missile turret or, the machine gun turret/laag.


Mythril
-
Screenshot Guru
-
Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Apr 9, 2009 08:26 PM    Msg. 13 of 15       
http://hce.halomaps.org/index.cfm?fid=1197

Seeing as no one else was posting it.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Apr 9, 2009 08:29 PM    Msg. 14 of 15       
Quote: --- Original message by: PVT Jenkins

I cant give you screenshot because they are corrupted. How about the creater of yoyorast island does he know that they are corrupted.
Edited by PVT Jenkins on Apr 9, 2009 at 08:23 PM


I meant from ingame. And it's not the creator's problem if HEK+ extracts it weird. Bungie created the monitor themselves, and therefore could put it ingame. But HEK+ doesn't extract it correctly, so it becomes corrupted. If you mean the LAAG tags, they're available for download here: http://hce.halomaps.org/index.cfm?fid=1197


PVT Jenkins
Joined: Feb 23, 2009

Advance!!!!!


Posted: Apr 9, 2009 08:30 PM    Msg. 15 of 15       
Cool Thanks dude they work ok you can let the topic die

 

 
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