
PVT Jenkins
Joined: Feb 23, 2009
Advance!!!!!
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Posted: Apr 9, 2009 06:14 PM
Msg. 1 of 10
Is there anyway to make the pilot on a10 to be an actor varient because i tried and it said erros and that but like the biped thats the problem. How do you make it stand like because i put the biped in the map and it just has its arms out is there anyway to make an actor varient of it or a biped that does not have its arms out? Like a marine.biped Edited by PVT Jenkins on Apr 9, 2009 at 06:14 PM
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Apr 9, 2009 06:25 PM
Msg. 2 of 10
I think it stands that way because it isn't animated. Since in a10 it's only a cinematic unit, it won't fight or anything, unless you animate it. I could be wrong though. Try giving it marine animations.
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PVT Jenkins
Joined: Feb 23, 2009
Advance!!!!!
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Posted: Apr 9, 2009 06:40 PM
Msg. 3 of 10
This is my DEBUG 04.09.09 17:39:01 sapien pc 01.00.00.0609 ---------------------------------------------- 04.09.09 17:39:01 reference function: _write_to_error_file 04.09.09 17:39:01 reference address: 401b13 04.09.09 17:39:01 Couldn't read map file './sapienbeta.map' 04.09.09 17:39:01 CreateDevice succeeded with refresh rate = 0 04.09.09 17:39:02 Sound card doesn't meet minimum hardware requirements. Disabling hardware option. 04.09.09 17:39:02 Increasing sound decompression buffer size to 1048576 bytes 04.09.09 17:39:04 local player 0, weapon (0x0), deleted unexpectedly 04.09.09 17:39:14 the model 'characters\pilot\pilot' and the animation graph 'characters\marine\marine' don't match 04.09.09 17:39:14 the object 'characters\pilot\pilot' will not animate 04.09.09 17:39:14 the model 'characters\pilot\pilot' and the collision model 'characters\marine_armored\marine_armored' don't match (node counts don't match) 04.09.09 17:39:14 the object 'characters\pilot\pilot' will not be collidable
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Apr 9, 2009 06:47 PM
Msg. 4 of 10
That's usually fine. I get that same error whenever I add CMT's MA5K, because it uses an assault rifle collision model.
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PVT Jenkins
Joined: Feb 23, 2009
Advance!!!!!
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Posted: Apr 9, 2009 06:56 PM
Msg. 5 of 10
Is there way though because ive tried h2 biped tags (As you already know) The pilot tags and there majorly SCREWED.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Apr 9, 2009 07:10 PM
Msg. 6 of 10
Those work. You just have to fix the shaders for a few tags (enforcer). Once you do, it works perfectly. Let me get you a screenshot...
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PVT Jenkins
Joined: Feb 23, 2009
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Posted: Apr 9, 2009 07:22 PM
Msg. 7 of 10
When?
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Apr 9, 2009 07:26 PM
Msg. 8 of 10
 Don't blame me for the helmet being ugly. Edited by Gamma927 on Apr 9, 2009 at 07:26 PM
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PVT Jenkins
Joined: Feb 23, 2009
Advance!!!!!
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Posted: Apr 9, 2009 07:30 PM
Msg. 9 of 10
What sahder do you put? To make it work? by the way thats PIMPED Edited by PVT Jenkins on Apr 9, 2009 at 07:30 PM
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Polamee
Joined: Feb 25, 2008
MP2SPMT's founder
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Posted: Apr 9, 2009 11:08 PM
Msg. 10 of 10
Quote: --- Original message by: PVT Jenkins
What sahder do you put? To make it work? by the way thats PIMPED Edited by PVT Jenkins on Apr 9, 2009 at 07:30 PM We don't care. Apparantely your problem is with the anims, not the shaders.
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