well i have all the tags to make it work. And it compiles, but i have a problem. no matter what; when the B30_696_Cortana sound plays it waits for about 20 secs before playing the D40_240_Pilot sound.
Quote: (sound_impulse_start "sound\dialog\b30\B30_690_Cortana" none 1)
(sleep (sound_impulse_time "sound\dialog\b30\B30_690_Cortana" ))
(sleep 30 )
(sound_impulse_start "sound\dialog\d40\D40_240_Pilot" none 1 )
as you can see i added a (sleep 30 ) command. It was to prevent the sound starting right after the other sound finishes. But to make it more realistic where it would wait for a moment then speak. Not to seem that it interupted.
And my other problem is only the first sound plays. I had this as a seperate script and part of another script.
only the first sound plays and then nothing. My level still goes on but the other 2 sounds dont play at all.
Quote: (sound_impulse_start "sound\dialog\a30\a30_extract_010_cortana" none 1 )
(sleep (sound_impulse_time "sound\dialog\a30\a30_extract_010_cortana" ))
(sleep 100 )
(sound_impulse_start "sound\dialog\a30\A30_1141_Cortana" none 1)
(sleep (sound_impulse_time "sound\dialog\a30\A30_1141_Cortana" ))
(sleep 30 )
(sound_impulse_start "sound\dialog\a30\A30_extract_050_Pilot" none 1)
Once again i have all of the tags required to make the script. Help is appreciated and you will be in the credits...
EDIT: personally i thought that island_assault is a bad level. And i should've worked on it more. But anyways, some people like it. And would it help if i said that this was for island_assault_p2? since this is the only thing i need to do before i upload it.
Edited by sierra117 on Apr 3, 2009 at 12:42 AM