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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »got a questio about animatoins please respond :)

Author Topic: got a questio about animatoins please respond :) (5 messages, Page 1 of 1)
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biglou117
Joined: Oct 30, 2008

Stupidity is not a handicap! Park elsewhere!


Posted: Mar 28, 2009 09:50 AM    Msg. 1 of 5       
just a quick question

how do i preview animations i have scripted into a map?
i am tired of having 2 compile the map and then preview the animations in CE.
is there a way to preview animations i have scripted into a map in sapien?
Edited by biglou117 on Mar 28, 2009 at 09:50 AM


sierra117
Joined: Jan 10, 2008

If sex is good exercise, why are there fat sluts?


Posted: Mar 28, 2009 05:11 PM    Msg. 2 of 5       
if you mean animations as in cinematic animations: it simple, in sapien; open up the console and type the command for the animation. It if it worked the unit should then be playing the animation that was set.


biglou117
Joined: Oct 30, 2008

Stupidity is not a handicap! Park elsewhere!


Posted: Mar 28, 2009 06:21 PM    Msg. 3 of 5       
i am not really sure, the animation is where two pelicans and a covy dropship take off using a recorded animation from B30. what should i type?

P.S here are the scripts:

(script startup example
(recording_play bob back_cship_exit)
(game_save_no_timeout)
)

(script startup
(sleep_until (volume_test_objects startrecording2 (players))15)
(recording_play jim foehammer_hog_out)
(game_save_no_timeout)
)

(script startup
(recording_play max back_cship_drop)
(recording_play max back_cship_exit)
(game_save_no_timeout)
)

NOTE: bob, max and jim are the names of the vehicles!


sierra117
Joined: Jan 10, 2008

If sex is good exercise, why are there fat sluts?


Posted: Mar 29, 2009 03:02 AM    Msg. 4 of 5       
ok one problem. It should compile but max will only play the first animation. copy this instead.

(script startup example
(recording_play bob back_cship_exit)
(game_save_no_timeout)
)

(script startup
(sleep_until (volume_test_objects startrecording2 (players))15)
(recording_play jim foehammer_hog_out)
(game_save_no_timeout)
)

(script startup
(recording_play max back_cship_drop)
(recording_time max )15 )))
(recording_play max back_cship_exit)
(game_save_no_timeout)
)

EDIT: if it doesnt compile, remove the "15 )))" from recording_time script.
Edited by sierra117 on Mar 29, 2009 at 03:03 AM


biglou117
Joined: Oct 30, 2008

Stupidity is not a handicap! Park elsewhere!


Posted: Mar 29, 2009 08:40 AM    Msg. 5 of 5       
thanks, i got it to work :)

but can someone tell me weather or not it is possible to have the pelican fly to wherever i want it to?
Edited by biglou117 on Mar 29, 2009 at 08:46 AM

 

 
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