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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »vehicle ai

Author Topic: vehicle ai (20 messages, Page 1 of 1)
Moderators: Dennis

lichong
Joined: Mar 3, 2009

church of rvb


Posted: Mar 25, 2009 08:30 PM    Msg. 1 of 20       
im wordering can u make a vehicle ai like shella the tank of RVB


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Mar 25, 2009 08:36 PM    Msg. 2 of 20       
You mean to have an AI drive a tank? RvB was done with an actual player inside the tank. If you watch episode 50 or 51, when everyone's leaving, and Church wants a word with Shiela, you can see the dude just sitting there in the tank.


lichong
Joined: Mar 3, 2009

church of rvb


Posted: Mar 25, 2009 09:34 PM    Msg. 3 of 20       
i no that all they did was edit him out on the movie and yes basically


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Mar 25, 2009 09:52 PM    Msg. 4 of 20       
Do you want him to drive the tank around, or just get into the tank?


lichong
Joined: Mar 3, 2009

church of rvb


Posted: Mar 25, 2009 09:59 PM    Msg. 5 of 20       
drive and if possible shoot


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Mar 25, 2009 10:01 PM    Msg. 6 of 20       
If you load an actor_varient into a scorpion, it will automatically fire the gun, but it won't drive around. Do you want it to drive around on a command list, or at will?


lichong
Joined: Mar 3, 2009

church of rvb


Posted: Mar 25, 2009 10:48 PM    Msg. 7 of 20       
at will


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Mar 26, 2009 12:35 AM    Msg. 8 of 20       
In the vehicle tag, near the bottom, where it says $$$Vehicle$$$, check the ai flying box. Other than that, I'm not really sure how. By the way, he won't drive sanely.


MissingSpartan7
Joined: Feb 19, 2009

I abandoned this forum a long time ago...


Posted: Mar 26, 2009 01:59 AM    Msg. 9 of 20       
don't forget to check the "invisible" box in the seat list
they are completely invis!!


lichong
Joined: Mar 3, 2009

church of rvb


Posted: Mar 26, 2009 12:23 PM    Msg. 10 of 20       
kl but how do i get the ai in the tank


Officer egg
Joined: Mar 16, 2008

Dancing is forbidden.


Posted: Mar 26, 2009 12:27 PM    Msg. 11 of 20       
Quote: --- Original message by: MissingSpartan7
don't forget to check the "invisible" box in the seat list
they are completely invis!!

Doesn't that just make the seat invisible?


Megaguirus
Joined: Feb 26, 2009

Om nom nom


Posted: Mar 26, 2009 01:38 PM    Msg. 12 of 20       
it makes the unit sitting in the seat invisible

Quote: --- Original message by: Gamma927
In the vehicle tag, near the bottom, where it says $$$Vehicle$$$, check the ai flying box. Other than that, I'm not really sure how. By the way, he won't drive sanely.


or you can check ai can side step instead of ai driver flying
the only difference is they acturley go to move positions but they still drive like zombies ate there brains then the zombies took over the vehicle


lichong
Joined: Mar 3, 2009

church of rvb


Posted: Mar 26, 2009 01:59 PM    Msg. 13 of 20       
no1 going to tell me


Officer egg
Joined: Mar 16, 2008

Dancing is forbidden.


Posted: Mar 26, 2009 02:40 PM    Msg. 14 of 20       
Quote: --- Original message by: lichong
no1 going to tell me

You need a script.


vehicle_load_magic [name of vehicle] "desired seat in quotes" (ai_actors [name of ai encounter]))


I assume you know how to script?


lichong
Joined: Mar 3, 2009

church of rvb


Posted: Mar 26, 2009 03:22 PM    Msg. 15 of 20       
nope im more into modeling


Officer egg
Joined: Mar 16, 2008

Dancing is forbidden.


Posted: Mar 26, 2009 03:46 PM    Msg. 16 of 20       
Quote: --- Original message by: lichong
nope im more into modeling

http://hce.halomaps.org/index.cfm?search=script+tutorial&B1=Search

If you need more help, or those tuts don't work, message me and I'll help you out.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Mar 26, 2009 06:23 PM    Msg. 17 of 20       
Scripts were designed to be made into the map, but you can run them in devmode. The only problem is that you won't know the name of the vehicle, AI encounters, and squads, unless you made the map.


lichong
Joined: Mar 3, 2009

church of rvb


Posted: Mar 26, 2009 07:06 PM    Msg. 18 of 20       
vehicle_load_magic [scorpion_mp_ai] "driver" (ai_actors [scorpian]))

is this script ok and i spelt it wrong on purpose


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Mar 26, 2009 08:49 PM    Msg. 19 of 20       
No. Change [scorpion_mp_ai] to scorpion_mp_ai (remove the brakets). Same with [scorpian]. Also, "driver" is not a valid seat, and you forgot the squad. Here's the script you want to use, IF THE FOLLOWING CONDITIONS ARE TRUE:
The name of the vehicle is: scorpion_mp_ai
The name of the AI encounter is scorpion, and the name of the squad is driver


vehicle_load_magic scorpion_mp_ai "scorpion-driver" (ai_actors scorpion/driver)


Me KS
Joined: Feb 2, 2008

Desire is Reality. Xfire: jetmaster23


Posted: Mar 26, 2009 09:22 PM    Msg. 20 of 20       
No, "driver" is fine. It's the seat marker name for the seat with the label "scorpion-driver", and I use seat marker names with that command and it works. "unit_enter_vehicle" is the one where you usually need to use seat labels.

 

 
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