
MissingSpartan7
Joined: Feb 19, 2009
I abandoned this forum a long time ago...
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Posted: Mar 23, 2009 01:51 AM
Msg. 1 of 5
(script continuous death_barrier1 (if (and (volume_test_objects_all kill_trig1 (players)) true) (unit_kill (players))) )
this is supposed to kill a player when they pass through a trigger volume but i can't get the killing bit to work what is wrong with it?
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MissingSpartan7
Joined: Feb 19, 2009
I abandoned this forum a long time ago...
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Posted: Mar 23, 2009 04:13 AM
Msg. 2 of 5
the parentheses are fine its something to do with the kill command what command should be used to kill a player?
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sierra117
Joined: Jan 10, 2008
If sex is good exercise, why are there fat sluts?
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Posted: Mar 23, 2009 05:14 AM
Msg. 3 of 5
Quote: --- Original message by: MissingSpartan7 the parentheses are fine its something to do with the kill command what command should be used to kill a player? (unit_kill [unit]) I would do what lodex said. Then it should work
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MissingSpartan7
Joined: Feb 19, 2009
I abandoned this forum a long time ago...
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Posted: Mar 23, 2009 06:08 AM
Msg. 4 of 5
(script continuous killtrig1 (if (volume_test_object_all killtrig_1 (players)) unit_kill (players)) )
does this work any better? correct if possible
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MissingSpartan7
Joined: Feb 19, 2009
I abandoned this forum a long time ago...
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Posted: Mar 23, 2009 06:21 AM
Msg. 5 of 5
i'll check it when i'm on my laptop
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